GTI Club + Review

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GTI Club +

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A faithful port of the original. GTI Club+ does what it says on the tin, nothing more, nothing less.

We like

  • Simple, pick-up-and-play arcade racing of old at its very best
  • Stays true to the original

We dislike

  • Can't get into a game online!
  • Needs more content - only one track and a handful of vehicles

See PSU's review on Metacritic & GameRankings

With the intention of stirring up nostalgic memories amongst those old enough to remember what it was like to pay just 50p for the privilege of playing a decent videogame, Konami has taken one of its most popular retro racing titles, GTI Club, and placed it in the capable hands of Sheffield-based developer Sumo Digital, who has demonstrated its pedigree for porting arcade titles with the release back in 2004 of the impressively re-hashed version of SEGA’s arcade racer, Outrun 2.

The newly released PSN arcade racer, GTI Club+, comes with the added ‘+’ suffix stamped onto the end to denote that this downloadable classic has received the obligatory fine-tuning and graphical refurbishment that the masses now demand from any current videogame. To all intents and purposes though, aside from looking better than its aging 12 year-old counterpart, GTI Club+ is an exact recreation of the free-roaming coin-op arcade racer of the mid-nineties. Whilst that should satisfy those over a certain age and bring memories flooding back, the lack of features in GTI Club+ may not be enough to satisfy the new generation of gamers keen for all the bells and whistles that are now taken for granted in most current-gen videogames.

Despite being light on content though, with only five cars on its roster, one track, and a mere sprinkling of game modes, GTI Club+ achieves it’s aim of recreating the feel of the original by incorporating all of the main features that had us clambering to the arcades in the first place, including: a remix of the original soundtrack, classic vehicles, aggressive hand-brake turns around ludicrously sharp corners, and the ability to free-roam across the immaculately paved streets of the French Riviera, resort of Cote D'Azur.

With modern touches here and there that improve slightly, although not dramatically, on the overall aesthetic quality of the French architecture, promenades, tree-lined streets and clear blue skies of the city, GTi Club still retains its sleek and typical retro shine. Instead the developer has focused on getting its HD kicks from the overall look of the cars by injecting them with suitable graphical upgrades to maximize their coolness as you spin around the city. Enhanced light effects play a part in creating the bright and shimmering setting, with the beaming sun-rays of the French Riviera bouncing off car bonnets and reflecting off the pastel-colored apartment blocks that line the city streets, whilst silhouettes of the vehicles cast shadows on the roads as you career over steep declines or travel through the frequent sun-spots.

GTI Club+ offers up five classic vehicles to drive: the Austin Mini Cooper, Renault 5, Fiat A112 Abarth, Lancia Delta and the VW Golf GTI. All can be customized with a simple to use and basic tool that gives you a limited choice of decals, but also allows you to paint your ride the way you see fit. On the race-track though all cars handle identically, so customization serves no other purpose than to stand out from the crowd in the single player mode or online. With a firm emphasis on arcade driving and recreating the feel of the original, car handling is simple and fun, requiring little more than keeping your foot down on the gas, nudging your car left and right to swerve through traffic and then pressing down on ‘L2’ to handbrake aggressively around corners. Initially, the controls felt loose and on our first couple of laps we spent a lot of time bumping into the scenery, but we were soon whizzing around the track and getting around the whole circuit without needing to use the brakes at all. It’s old-skool racing at its best and most simplest with exaggerated car handling that will mainly suit fans of the original or those gamers who get their kicks from instantly accessible pick-up-and-play racers. There's the added option to use the six-axis motion-sensing to replicate the wheel from the arcade, but it's a limp mechanic that just doesn't quite get it right. Instead, we opted to use the thumbstick to control the cars, which makes it much easier to master the tricky turns and narrow streets.

The biggest bone of contention that we have we GTI Club+, which is sure to upset some gamers who ... (continued on next page) ----

A gamer since the days of the ZX Spectrum, Steven Williamson now works as General Manager for PSU. He's supposed to be managing, but if you're reading this, it means he's dipped into editorial again. Follow @steven_gamer
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  • Related game: GTI Club +

    Release date (US):
    December 4th, 2008
    Driving - Racing
    373 of 2,669 Games
    Down 1 places (in last 7 days)

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