Updated inFamous eyes-on impressions
- Posted January 19th, 2009 at 11:24 EDT by
- 34 Comments
Sucker Punch has had six months to polish up inFamous since we last saw it back in July of 2008. Despite looking forward to seeing the game in action at the time, my overall impressions with the title left me slightly disappointed, predominately after being informed that the story had been put on the back burner in order to focus on gameplay. As a fan of game narratives, I must admit that I found this development somewhat disheartening, and needless to say I wasn’t surprised when my initial impressions on the game was met with considerable backlash from our readers. Nonetheless, now that the team has had a decent amount of time to polish up the title and reveal it in its current state, it's time to update my impressions of what I initially felt about the game.
First up, color me impressed. Sucker Punch has truly outdone themselves in regards to the visual presentation of inFamous. While I’m aware that a lot of people have already seen trailers of what was shown at CES 2009, believe me when I say that the game is a lot more stunning in person, on a larger screen than on your monitor. The detail to Cole's clothing and his unusual powers is more defined and intricately detailed up close. While his awkward running animation remains, everything else about him has been improved.
One of the hottest topics being discussed on the game in recent months is the ability to scale any building at any time. I had the chance to talk to the developers about this and they have assured me that absolutely every building within the city can be tamed. The transition from one stepping-stone to the next is seamlessly integrated in way that it displays an authentic representation of scaling the side of a mammoth structure. Sucker Punch's Brian Flemming acknowledged that the team had played and enjoyed games like Assassin's Creed, a factor which is strikingly evident when you clap eyes on what they’ve done here.
Delving deeper into the gameplay itself brings us to Cole's powers. While some may be blown away by his techniques, I felt very indifferent about it. Cole gives off a similar aura to the Apprentice from Star Wars The Force Unleashed, and, though this isn't necessarily a bad thing, I'm hoping there’s more to his powers than meets the eye to separate him from the rest of the pack. The enemy powers are innovative and unique to each type of gang trying to take over the city, and in comparison, Cole definitely needs something that defines him as a protagonist.
In regards to the game’s storyline (which you’ll remember played a large part in my initial disappointment with the game last year), I stand corrected. Flemming notified me that previous comments suggesting that the story was to be put on the back burner were merely down to a poor choice of words. In fact, Flemming assured me that the design team molded the story around the gameplay itself, which came as an enormous relief to my ears.
All in all, my anticipation for this open-world extravaganza has returned in full force. While the game may have a hint of repetition similar to Grand Theft Auto IV or indeed any game of this nature, it’s a relatively minor setback compared to the sheer scale of what’s on offer. Personally, I’m just thrilled that Sucker Punch has taken the time to substantially polish up the overall product compared to last summer. We'll have a full interview with Sucker Punch's Brian Flemming within the next couple of days for you guys to check out.
- 6:34am EST - January 19th, 2009
i want to like this game but prototype always seems to win me over
- 6:38am EST - January 19th, 2009
whats supposed to be so great about this game? why were they predicting it was gonna be game of the year and stuff? Its a dude who shoots out electricity. Big whoop David Blaine.
- 6:38am EST - January 19th, 2009
I think this game will be better than Prototype.
- 6:40am EST - January 19th, 2009
I'm really looking forward to trying this game out.
- 6:44am EST - January 19th, 2009
another variation on GTA - zzzzzzzzzz !
- 6:50am EST - January 19th, 2009
i also think this game will be better than prototype, for one, prototype is multiplatform, which means itll be watered down to be able to be played across pc-ps3-360, also, the last game radical entertainment made was a Crash Bandicoot game with mediocre reviews that can be beat in 4 hrs
what im afraid of from Prototype is a what i got from Crackdown, cool and stuff but nothing to do in the city, i mean, you;re a dude that has these crazy powers, if you use them, you're going to be constantly hunted by the police and military like in the trailers, u wont be able to do anything like in GTA IV, like mini missions.
with InFamous it doesnt look bad, cuz u dont have the entire military after you
- 7:16am EST - January 19th, 2009
yeah im gonna buy this game FIRST before i buy prototype. in a way prototype has TOO much going on at once and its kind of overwhelming.
- 7:42am EST - January 19th, 2009
- 7:44am EST - January 19th, 2009
i feel that this game would get a 7.5 or 8/10 at bestttt.
it doesnt look so promising
- 7:49am EST - January 19th, 2009
I am with most of the readers, I really want to like this game, the idea looks awesome, but I am already tired of the electricity thing and I havent even started playing the game. I feel like its the end of Return of the Jedi on steroids.
- 7:53am EST - January 19th, 2009
yeah i'm going with infamous i stad by what i said prototype need more then blood and gore to lure me in yeah surfing on a body wwas hot.
- 8:04am EST - January 19th, 2009
prototype? it looks bored to me, even not interesting anyways. sorry i ll pass prototype game to infamous.
- 8:34am EST - January 19th, 2009
I love these types of games: I'll get this AND Prototype as long as they both find ways to avoid becoming repetitive.
- 8:52am EST - January 19th, 2009
@2 nice argument man i mean mgs4 is just a dude with a gun and mirrors edge is just a women who can jump and in burnout u just drive cars big woof, u get my point anyway its lookin great sumthing else to look forward to in 2009 anyway
- 9:05am EST - January 19th, 2009
inFAMOUS looks good, Prototype looks better.
- 9:50am EST - January 19th, 2009
I'm still mehh'ed about this one. More interested in Prototype.
- 10:11am EST - January 19th, 2009
WOW the way you described the game makes me feel like buying it more than i use to.. i am worried about what you said about his powers looking a lot like the apprentice, considering i dont want his power to be identical to the apprentice (which suked in my opinion)..and being able to scale any buildings reminds me of spider man and hulk games wich both were really horrible and boring..im really looking forward to that interview in a couple of days
- 10:41am EST - January 19th, 2009
cant wait for this not sure about prototype yet though
- 10:46am EST - January 19th, 2009
This game will be waaaaaaaaaaaaaaaay better than prototype.
This game is a first day buy for me XD
- 1:49pm EST - January 19th, 2009
Somehow i think mgs4 plot is more creative and mirrors edge gameplay more innovative. what NEW IDEAS does this game bring to the table? I guarantee this game wont be special.
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