Massive Skate 2 patch offers custom soundtracks, fixes off-board controls
- Posted March 21st, 2009 at 15:52 EDT by Eric Blattberg
- 18 Comments
The Skate franchise is centered around fluidity; skating around the San Vanelona feels so natural and real. When the developers revealed that players could get off of their boards in Skate 2, the skateboarding masses rejoiced -- until the game launched. The mechanic was nearly broken, with skaters handling more like tanks than humans.
Fresh from the Skate 2 Producer Blog comes word of a 'Title Update' which will "improve [the] responsiveness of off-board controls," as well as add custom soundtrack support, a feature much appreciated in this type of game. The update will be available this Monday, March 23. Check out the complete list of changes, fixes, and additions below.
-Improve responsiveness of off-board controls, modified left stick behavior to improve feel of off-board movement
-Eliminate scoring exploit for Hippie Jump 180s in multiplayer Spot Battle
-Eliminate the wipeout exploit with off-board and the Superdude trick
-Fixed mute and stale grab tricks to use proper hand when performed in conjunction with a hand gesture
-Fix the occasionally popping of visual indicators (sign-ups, arrows, etc)
-Added support for custom soundtracks for the PS3
-Face and Body settings will now load properly in saved replays
-Character models will be in high detail when viewing a replay
-Visual indicators (sign-up icons/arrows) are no longer visible in replays and videos
-Remove the confirmation pop-up when retrying a challenge
-Reduce potential for pedestrians to spawn in an active challenge location
-Modified "Can you spell Girl?" challenge so the player starts with the lead
-Remove the 3,2,1 countdown when retrying a film challenge
-All Thrasher challenges unlock properly in the career progression
-When starting an Own the Spot via the Challenge Map, the player's session marker is automatically set for them
-Updated the online mini-map so skaters appear as the same color indicated in the player HUD
-Improved quality of character images generated for display on skate.reel web profiles
-EXP is no longer awarded for players that don't attempt a trick during a Ranked game of S.K.A.T.E.
-Modified deathrace intro sequences to eliminate camera clipping
-Online Freeskate Activities (Survival) - Increase the tolerance for ‘skating too slowly' while in the air
-Online Spot Battle/Hall of Meat - Spectators can again trigger hand gestures during another player's turn
- 11:54am EDT - March 21st, 2009
Woot, fantastic news, the custom soundtarcks was all I needed!
- 11:57am EDT - March 21st, 2009
I'll probably pick this game up later this year, when it's nice and cheap.
- 12:00pm EDT - March 21st, 2009
thats sick. A big update. I'm glad to see there still working on it.
- 12:07pm EDT - March 21st, 2009
WOOWOWOWOW. Masive aupdate
- 1:09pm EDT - March 21st, 2009
N!C3 Can't wait!
- 1:17pm EDT - March 21st, 2009
Sweet. Already great game gets better. I got sidetracked by other titles before finishing career mode so this will give me good reason to shred once more.
- 1:24pm EDT - March 21st, 2009
All I really wanted was for them to get rid of the stupid popup when trying to retry a challenge. So annoying. Damn, EA is actually making quality games again.
- 2:42pm EDT - March 21st, 2009
- 2:55pm EDT - March 21st, 2009
After playing KZ2 I really wish LBP had custom soundtracks.
- 4:57pm EDT - March 21st, 2009
Nice update and nice to see custom soundtracks.
- 5:49pm EDT - March 21st, 2009
every game should have the option of custom soundtrack, i do have the games RAVING , its a must if i had my way! MORE CUSTOM SOUNDTRACKS
- 11:38pm EDT - March 21st, 2009
good for them...meh
- 12:53am EDT - March 22nd, 2009
- 1:56pm EDT - March 22nd, 2009
- 4:40pm EDT - March 22nd, 2009
Perfect timing, just got Skate 2 yesterday!
- 6:18pm EDT - March 22nd, 2009
yeah the walking mechanics were really bad. and the custom soundtracks should be a must for every game
- 11:10pm EDT - March 22nd, 2009
Wow, if they game had this many problems with it, why did it take them so long to make a patch for it?
- 2:35am EDT - March 23rd, 2009
@ 2 that goes for me too, this game is a £17.99er at best
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