Sacred 2: Fallen Angel Review
- Posted May 19th, 2009 at 22:49 EDT by Steven Williamson
- 20 Comments
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A technically unsound yet utterly addictive action RPG.
- The loot-littered and totally humongous game world
- The wide range of enemies to fight against
- The rewarding and addictive leveling system
- The monotonous traveling between locations
- The inconsistency of enemy A.I.
- The steep learning curve
For a genre that is generally more suited to a keyboard and mouse, action role-playing game developers tend to shy away from trying to map dozens of commands to a controller. Inevitably, when developers do take that plunge, it means that they have to amend their game significantly to simplify it for consoles. Evidently, that's been too much hard work for most developers to bother with at this stage of the PS3’s life cycle. It was never going to be an easy task for Ascaron to port Sacred 2: Fallen Angel from PC to consoles, but at least the Germany-based developer has decided to do something about that gap in the market. Though it isn't going to win any words for innovation, Ascaron's Diablo-style hack ‘n slash action RPG is a very decent effort, and should satisfy the needs of those gamers waiting patiently for the day that Diablo 3 is announced for PS3, if indeed that momentous day ever comes.
Impressively, Ascaron has managed to include all of the content from the PC version of Sacred 2 for the console port. The limitations of using a controller are immediately apparent, though, with a simplified user interface and a convoluted set of menus that can be awkward to navigate. Nevertheless, you’ll have plenty of time to get used to searching through menus and equipping your weapon slots as you traverse Sacred 2's truly mammoth game world, which provides hundreds of hours of rewarding gameplay, if of course you're willing to invest the time that this type of game demands.
Sacred 2 has a general back story rather than a captivating plot to drive the gameplay along. It focuses on a mysterious T-Energy that is currently under control by the High Elf race. Two factions of elves are now fighting over its ownership, however, and while they’re busy tearing each other to shreds other races try to muscle in and claim the force as their own. It’s all fairly insignificant in the grand scheme of things. Once you get going, the only thing you’ll care about is finding some sweet loot and rising up the levels. Once again, the vast continent of Ancaria is the setting for hours upon hours of monster slaying, level grinding and trading as you cross vast deserts, lava-ridden plains, and large forests on various quests and looting missions.
Before the action begins you get to choose from one of seven character classes, ranging from the melee oriented Shadow Warrior to the magically adept High Elf. From this point forth it’s all about partaking in hundreds of quests, which generally involve slaying beasts and gathering loot while escorting characters or item fetching. Like other games that sport an experience-based leveling system, the gameplay in Sacred 2 can get repetitive, but it’s also extremely addictive. Leveling up comes thick and fast, especially if you find an area rife with respawning monsters. Seeing your character’s stats improve and moving up the levels is just as appealing here as it is in many other RPGs. There’s a decent mix of enemy types and plenty of different environments to explore too, so, aesthetically at least, gameplay doesn’t get too stale.
Combat itself is a bit of mixed bag, however. A few technical issues threaten to put a dampener of things with A.I. path-finding issues and targeting problems cropping up on occasions. In the game's defense, commands have been mapped well to the controller, allowing you to switch between weapons, magical powers and combat arts swiftly and intuitively. The directional pad is used to take potions and use your Divine Gift, a unique and extremely handy skill that you choose during the character creation process. There's also a wide range of different skills that can be unlocked along the way, as well as some entertaining powers and equipment that can be leveled up with modifiers. Though combat is definitely repetitive, the range of powers, weapons and equipment on offer ensures that there's plenty to think about beyond simply sticking your sword through the midriff of an advancing Orc. Like any RPG, there’s a sense of achievement gleaned each time you level up and see your character advance in power and stature; it's when you hit the higher ... (continued on next page)
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- 5:53pm EDT - May 19th, 2009
im buying it.
- 6:08pm EDT - May 19th, 2009
i was this close to buy it ... so glad i didnt
Dave-The-Rave | Dave-The-Rave
- 6:23pm EDT - May 19th, 2009
Looks a bit meh
- 6:24pm EDT - May 19th, 2009
another minus is the lack of any post launch support
- 6:28pm EDT - May 19th, 2009
i bought it and its fun
AsuraOkami | AsuraOkami
- 6:38pm EDT - May 19th, 2009
i was a hoping it was better i wanted to get it,but i will pass i have to get a couple of games(madworld and infamous)
- 6:48pm EDT - May 19th, 2009
This game looks horrible....
- 7:02pm EDT - May 19th, 2009
The one big bad thing about this game as stated is the traveling between locations. Getting from point a to point b is a pain and just when you think your going the right way BOOM blocked. This gets old fast and makes you not want to play the game.
- 8:58pm EDT - May 19th, 2009
im buying it as well. i love looting and stuff, i find it very addicting
- 9:46pm EDT - May 19th, 2009
why are we (ps3 owners) even having this problem? i'm using a mouse and keyboard to type this using my ps3. this is another thing that makes this system better than 360 yet sony isnt letting or not making these guys add in keyboard/mouse controls for these type of games. this would be far better than the dumb down controls they stick us with. exception goes to 'sid meier's civilization revolution'. that was a great game and any company that can do that and have the game still be fun ignore what im sayin but those are the diamonds in the rough.
- 9:46pm EDT - May 19th, 2009
if there werent already so many games i need to buy/complete/play id consider it
- 12:43am EDT - May 20th, 2009
Amazing game. One of my current favorites.
- 12:52am EDT - May 20th, 2009
i bought it yesterday, and although its not horrible , its not very good either. the camera for me is the worst. instead of being behind u so u can see forward, its on top of you looking down. u can zoom in and out but u can only see a small area around you. and also i hate when im trying to hit an enemy half the time it misses, and there is nothing i can do about it. not bad over all. rent if anything. go out and buy demon souls from japanvideogames.com(asian version)
- 12:54am EDT - May 20th, 2009
So far I am loving it. It does have some minor things you may not like but eventually you grow onto them. The freinds that I have recommended it to have also grabbed the ps3 version and are loving it. The no local co-op stuff kinda sucks. If you loved Champions of Norrath you may want to at least take a look at this.
- 1:17am EDT - May 20th, 2009
I`am enjoying the game very much .
- 3:26am EDT - May 20th, 2009
Im buying this one, the coop will be a blast.
"another minus is the lack of any post launch support" There will be support even thou the devs are closing down. Atleast according to the ceo of the dev studio.
- 8:29am EDT - May 20th, 2009
i'm going to buy it anyway
lordAlucard | sympozium_666
- 10:47am EDT - May 20th, 2009
I'll still be getting it, its different from all the repetitive shooting
- 11:04am EDT - May 20th, 2009
The review sounded great so surprised at the score.i think il buy this game now and glad to see ps3 version is the best,360 should just turn it in now,things can only get worse for that machine as games demand even more power.
btw does this have trophies?
- 3:52am EDT - May 24th, 2009
Yes it has Trophies!:)
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