The Punisher: No Mercy Review
- Posted July 9th, 2009 at 21:14 EDT by Adam Dolge
- 12 Comments
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Fans of The Punisher will enjoy the comic panel cut-scenes, but the gritty world created by Marvel is lost in a sea of technical problems and monotony.
- The artwork in the cut-scenes
- The various upgrades in the form of perks
- The easy combat mechanics
- The horrible lag
- The lack of strategy
- The boring single-player mode
In the world of comic books there are few popular heroes that carry as much grit and lack of general likability as The Punisher. Marvel’s gun-wielding vigilante swears like a sailor and shows the mercy of an executioner. The comic book story of The Punisher reveals how Frank Castle turned into a crime-fighting machine, bent on waging a war on the mob.
Zen Studios’ new arena-style first-person shooter, The Punisher: No Mercy, throws gamers head first into this comic book world. The PlayStation Network game’s levels are dark and the action comes fast via the Unreal Engine. To set the mood, the story is told through well-crafted comic panels cut-scenes that tell a very loose narrative. The cheeky voiceovers function well to remind us that this is in fact a game based on a comic.
The game sports an overly simplistic single-player campaign which teaches you the basics and unlocks weapons and playable characters. The single-player mode is little more than bot deathmatches against poor A.I. Most of the levels have you focus on killing enemies (go figure) in an allotted timeframe. At times, it feels as if Zen Studios tacked on the single-player mode at the end simply to give you an opportunity to get a feel for the game's controls. Since enemies are eager to run straight toward your loaded gun, you won’t get that much tactical experience.
Multiplayer is a bit better, even if there are some severe technical and gameplay issues. When first playing No Mercy’s multiplayer, lag will likely be your biggest killer. If you start a match with a weak connection, you are going to die, a lot. The lag can be so bad that it’s not too hard to get lost in the layout of a level. Jump off a bridge to surprise an opponent and you just may find yourself in a completely different part of the map. In addition, aiming in multiplayer is rough, but all of these technical issues can likely be remedied through a patch.
Perhaps the only element that keeps No Mercy interesting is the power-up system, which comes in the form of passive and active perks. The power-ups give you the ability to run faster, temporarily become invisible, and have a slight defensive boost, among other things. Otherwise, there are an assortment of predictable weapons, character skins, and maps. Unfortunately, the game doesn’t take advantage of any tactics or strategy other than to run around and shoot fast. Yes, you can duck and zoom-in to aim, but by the time you do that, you’ll be dead. The maps are also small enough to easily learn spawn locations, making for an even less-strategic approach to what should be a fun, fast-paced shooter.
No Mercy feels like a game we’ve played too many times, even though it’s a new title. It offers very little that you can’t find in countless other shooters. If Zen Studios can work out the technical glitches with online play, and fix some of the major gameplay issues, No Mercy could become a better game. For now, though, this game is really only attractive to hardcore fans of The Punisher or for people in need of a quick and cheap shooter. After all, the game is only $9.99 USD—but for the most part, it feels like you get ripped off.
- 4:18pm EDT - July 9th, 2009
This game SUX and I agree with the review. I shouldn't bought this game, should had saved the money for BF 1943
- 4:39pm EDT - July 9th, 2009
Sounds right to me. I'm glad I didn't get it.
But to be fair, isn't an FPS that's worth only $10 supposed to be like this? The review sounds like a $10 single player experience to me. This game essentially sound like it's "online only with an off-line training mode. Anyone that expected a $40 dollar experience for $10 is crazy. Especially in a market SATURATED with (good) FPSs.
Anyone know how much Battlefield 1943 will cost? It's seems like Warhawk, so I'm guessing $30-$40 bucks. There's NO WAY that's $10, right? I'll be really surprised if that's the case.
- 4:55pm EDT - July 9th, 2009
The lag in this game is so crap.
@2 BF1943 is 15$. Im buying this game :D
- 5:52pm EDT - July 9th, 2009
Soo thats why we dont see a demo!! XD
- 7:32pm EDT - July 9th, 2009
I hate this game soooooo much. I should have just spent my ten bucks on one of those Motorstorm PR track packs. What a waste. Maybe if they patch it for all the lagging I might give it another go.
- 8:07pm EDT - July 9th, 2009
I bought the game and i was wondering "Hmm Punisher of final fantasy 7" I spent it on Punisher and wasted 10 bucks
- 8:25pm EDT - July 9th, 2009
why did i buy this i was instantly dissapointed
- 12:26am EDT - July 10th, 2009
whew! im glad im not buyin this laggy game!
- 8:25am EDT - July 10th, 2009
I quite like it. For $10 people shouldn't expect too much. Movement is a bit sluggish without a speed up but apart from that it's good.
They should have released it months ago though as the week before Battlefield drops is commercial suicide!
- 1:38pm EDT - July 10th, 2009
Review was too generous, this game was absolute crap, a bad UT mod.
- 4:04pm EDT - July 10th, 2009
Thank god I didn't buy this game. It looked so awsome at first.
- 12:19pm EDT - July 11th, 2009
a good review but not a good game... hmmm
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