Crytek's Frank Kitson talks Crysis 2 with PSU
- Posted April 9th, 2010 at 15:01 EDT by Eric Blattberg
- 17 Comments
During EA's world premiere Crysis 2 event this past Tuesday, we had the opportunity to talk to the game's Senior Art Director, Frank Kitson, about all things Crysis. Some discussion topics included CryEngine 3's cutting edge technology, Crytek's cooperation with sci-fi writer Richard Morgan, the Nanosuit 2, and even Crysis 3. In short, it's jam-packed with valuable details about what is shaping up to be one of 2010's top titles. Check out the entire interview below.
PSU: To begin, what's your name and role at Crytek?
Kitson: My name is Frank Kitson and I'm a Senior Art Director at Crytek.
PSU: In the presentation we were told a bit about the "urban jungle" aspect of Crysis 2. Can you elaborate on that? What exactly does that entail?
Kitson: On a low level it is primarily a visual thread that we took from the first game, which had dappled lighting, and a lot of the visual style that came out of the jungle environment. We wanted to carry that forward, and the reason behind that was to make what could be seen as a quite limiting environment -- rectilinear buildings that could be perceived as slightly boring -- into a more visually interesting environment. We wanted to present more influence of the environment, to produce dappled lighting within an urban environment, and so on.
On another level we wanted to take the vertical gameplay side of things and make a city like a vertical jungle environment, so we could literally tear things up, shoot lampposts up -- just like you could shoot trees up in the first game -- [allowing for] a much more dynamic and complex approach path through every level. Every action bubble will have the same sense of being like a jungle gym; you can move around, destroy things, and blast through poles and walls ... it was just a visual thread that we wrapped up into something called "urban jungle."
PSU: Will players still have the same amount of freedom that they had while tackling objectives in the first Crysis? Will it be primarily a 'sandbox' experience, or are some areas more linear?
Kitson: Yeah, definitely. I think [within the] the levels you'll see every attempt has been made to give the player the option to come in low, medium, [or] high, jump into the scene [or] play stealth, [or even] come around the back and have the AI adapt as much as you had in the first game. It's a core part of the DNA of the whole experience.
PSU: What new weapons are featured in Crysis 2, and do you have a particular favorite?
Kitson: I can't really go into that. The whole weapon line-up is something that they're going to roll out probably in a few weeks. I know that they want to make the player experience and the shaping of your weapon much more integral to the experience. So, yeah, there are things to come, but I can't tell you too much more at the moment.
PSU: Can you explain the Nanosuit 2 technology? How does it improve over the original suit?
Kitson: It's actually just a reshaping of what you had in the original game. In the first Crysis, there was not much clarity given towards what advantages you would have to use the suit's modes in shaping your gameplay style. To remedy this, what's happening is the designers and Cevat Yerli (co-founder, CEO and President of Crytek) said, "Ok, we think the two clear cut winners are a stealth mode that has a really robust mechanic wrapped around it, [in contrast to] an armor mode." They've hung most of the gameplay around the two, pushing those features out a little bit more. You still have the other ... (continued on next page)
- 10:05am EDT - April 9th, 2010
A long but great read
I look forward to Crysis 2 and defitnetly hope this engine becomes the popular engine soon
- 11:03am EDT - April 9th, 2010
Yea lots of good details in there including: -- Possible DLC weapons? -- Almost indistinguishable PS3 vs 360 graphics -- Procedural environmental destruction It's sounding pretty good!
- 11:39am EDT - April 9th, 2010
Im glad that Crytek is doing something for the PS3 and its actually pleased by doing a great job so far and thats great! I hope that to much detail wont hurt the framerate.
- 12:46pm EDT - April 9th, 2010
Im so glad to see they are heaping lots of effort (still) into the single player experience.
We sure as heck don't want a repeat of a MW game ¬ ¬.
Im curious as to how any or all issues from Crysis (1) has been answered in reguards to Crysis2....which mainly presented as physics discrepencies. As mentioned in another article, the same scenarios are unlikley to unfold....but have they kept the issues n mind when creaating the game?
One thing is for sure....we won't have to deal with a game that splits itself between being an alien shooter & a standard Sci-Fi human shooter. That in Crysis (for me) was a bit disjointed.
This is a pretty good QA session from PSU & a good read.
I look forward to reading more about it as time goes on and details emerge.
- 12:49pm EDT - April 9th, 2010
I'm afraid I don't have time to read everything at the moment, but I will do soon enough. Crysis 2 looking good.
- 2:06pm EDT - April 9th, 2010
I don't think I'll be satisfied having a much more powerful system and having an indistinguishable game on both ps3 and 360 platforms. that really hurts its value to me. there is no way they can out-do the likes of uncharted 2 visually unless the 360 version comes in 4 disks or something.
- 6:01pm EDT - April 9th, 2010
there SHOULD be a difference between the PS3 and xbox's version, PS3's should be better
- 7:33pm EDT - April 9th, 2010
Go PSU, it's cool that you were able to get an interview in. I will hav to go back and read it all later.
- 3:34am EDT - April 10th, 2010
Eric you forgot the word "make' on page 3 at the end of the first paragraph.
- 2:04pm EDT - April 10th, 2010
When i 1st heard ages ago that there would b a crysis 2 i was thrilled :) im not sure if i like the idea of being set in an urban enviroment tho :/ and y is there a new engine 4 every crktek game? ( not a problem, just askin) if i do get this tho itll b 4 pc not ps3 as crysis 1 and crysis warhead were pc exclusives
- 5:09pm EDT - April 10th, 2010
@9 - Thanks, nice catch. Fixed.
- 5:39pm EDT - April 10th, 2010
@9 no problem. I do it to lol
- 7:47pm EDT - April 10th, 2010
I can't wait for this game to come out.
- 9:39pm EDT - April 10th, 2010
Lololol pcs gonna look best lololol
- 11:17pm EDT - April 12th, 2010
What I want to know is how Crytec feels, Having to Make a game fit on a 9gb disc, When they have a 25gb disc just sitting in front of them not even half full.....Would be nice if they opted for multiple discs. Imagine the possibilities.
- 5:04am EDT - April 13th, 2010
these guys are slaming every game how theres has mega graphics...........but graphics is not everything ............
- 10:28am EDT - April 17th, 2010
I am a huge fan of crysis and have played all the games both were good although crysis warhead was to short . I cant wait for the third on . PSHYCO for ever !!!!!!!!!!!!!!!!!!!!!!
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