LittleBigPlanet 2 confirmed, first details surface
- Posted May 8th, 2010 at 04:18 EDT by Brian Albert
- 41 Comments
LittleBigPlanet, Media Molecule’s ridiculously cute, creativity-promoting platformer, was generally well received by critics and fans alike. Though the copious amounts of DLC and player-created levels have given this game longer legs than most, rumors have been circulating for some time about the possibility of a sequel.
Game Informer, in addition to revealing the cover art for their June issue, stated that their next magazine will contain a “huge, feature article on LittleBigPlanet 2.”
Though news of the game comes as no surprise, this is the first solid and official confirmation we’ve seen.
There are a few details we have via a NeoGaf forum member. The sequel will include new tools to allow players to create puzzle games, racing games, role-playing games, and real-time strategy games. Players will also be able to create and edit short films, record their own sound effects, and create their own cut scenes.
The post also indicates that the sequel will include the all new Sackbot, a programmable enemy. Players can define controls for the enemies, vehicles, and the Sackboy himself. This sounds like one of the biggest changes we’ll see to LittleBigPlanet 2. It also appears you’ll be able to bring in all of your created levels, downloadable content, and costumes from LBP.
We’ll have more details on LittleBigPlanet 2 as they become available. Keep in mind, some of this information is clearly subject to change.
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Comments
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higgos22
- 1:04am EDT - May 8th, 2010
- 5
Well this game is really gonna have to be something good
Little big planet isnt the type of game i think should have a sequel as it no story really it is Little Big Planet that is it well what about th DLC people have bought?
If it can deliver and really be something though that is very well done by Media Molecule
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HiphopopotamusNY
- 2:54am EDT - May 8th, 2010
- 7
Wow, I'm def gonna utilize those recording and sound effect features. That's crazy, plus making my own game...DREAM COME TRUE!!! :'-)
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Renzoblade
- 4:21am EDT - May 8th, 2010
- 9
amazing; glad you can bring your user created content from part 1 over to part 2, smart move!
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GunTeng
- 7:21am EDT - May 8th, 2010
- 13
I just hope the creation tools will be much stronger (stronger motors, pistons etc for larger creations), the camera can be full controlled while creating & not just when the pop-it cursor is active, and last but not least......we get the ability to move creations from one plane to another (background -to -foreground via pistons etc).
There simply has to be much more versatility in the basic creation tools to justify a brand new game IMO.
Side note: I really hope they allow localized water effects and the possibility of water affecting other elements (wet & heavy sackboy, increased electricity range and immunity to fire while wet etc).
Wishful thinking , I know. But it would help to open up the creativity so much more.
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FatherOfOne
- 8:15am EDT - May 8th, 2010
- 14
My thoughts is that I hope the redo the controls. I like the game but there are many times that new players get stuck with the Z axis part of the game. I hope they address that.
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Beasley2K
- 10:29am EDT - May 8th, 2010
- 18
Well, this is enough to shut anyone that moans "How can they make a sequel to LittleBigPlanet?" up.
I was always for a sequel, and will definitely be buying this, but I've always heard countless complaints from people claiming it doesn't need a sequel, as there's inifinite replay value and the amount of DLC and creativity of users ensure it never ends. I always argued, amongst others, that new gameplay mechanics could be implemented - stuff that can't be added by updates/DLC - to further improve this game. There are also complaints about what would happen to the DLC and old user-generated levels, and accusations of them milking the series. Well, apparently they've considered that too...
Basically, Media Molecule have addressed every complaint that people have with a sequel! I am so glad that Media Molecule are a first-party developer and use their gaming expertise to produce top-quality products, rather than being one of the countless other developers that adopt Microsoft-esque techniques and simply 'extract' money out of their consumers by milking a series, releasing rip-off DLC and producing unnecessary sequels.
Yay for PlayStation exclusivity! Media Molecule are saving gaming!
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caveman7
- 12:38pm EDT - May 8th, 2010
- 19
Honestly I don't think this will be nearly as successful, mainly because even if they make drastic changes to the creation tools, the gaming experience in and of itself will be pretty much unchanged. MM needs to make it so you can fully program parts of the maps, for scripted events etc... that are far more simple than using 1000 sensor switches and pistons as timers.
We'll see I guess, but I'm definitely going to wait for something to convince me post-release.
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