Evans: LBP2 might not be fully b/c with original game
- Posted May 17th, 2010 at 10:41 EDT by Mike Harradence
- 17 Comments
Media Molecule has revealed that LittleBigPlanet 2 may not end up being fully backwards compatible with its critically acclaimed predecessor.
Speaking to the chaps at EDGE magazine, the company’s co-founder, Alex Evans, admitted that it “might not succeed” in getting all stages from the original game to work with the sequel as a result of “exploits people have used” in making them.
“We may not get 100 percent backwards compatibility,” Evans conceded, “but I hope we do.”
“It’s a really hard job to QA it, with millions of levels to get through. We might not succeed in all the exploits people have used.”
Stay tuned to PSU for more news on SackBoy and chums in the coming week.
Related Content
Comments
-
-
squirrelbo1
- 6:37am EDT - May 17th, 2010
- 2
well tbh sounds pretty fair to me, he said they are aiming for 100% but people have used slightly idfferent exploits. when i read the title my first thought was "not cool man" but seems reasonable enough
-
-
-
-
-
IllMercYou
- 7:46am EDT - May 17th, 2010
- 7
aslong as they dont stop the servers for LBP to force people to buy LBP2 then who cares really
-
-
-
GiantWalterBug
- 9:03am EDT - May 17th, 2010
- 10
@8
What article did you read to decide that it would be 0% compatible? Your post makes no sense. They've got to be in a bind. I mean, they're being pressured to follow up one of the strongest games of recent years and they've got an impressive list of improvements. But to have to go back and make sure that every combination from the old game will still work just seems endless! At least they're being up front about it, and not surprising us on release day.
-
AaronSOLDIER |
AaronSOLDIER- 9:08am EDT - May 17th, 2010
- 11
A bit disappointing, hopefully they work on this.
-
-
-
Kostchtchie
- 10:08am EDT - May 17th, 2010
- 14
2 millions plus levels, it dont suprise me really, that would be some feat if they managed it though
-
FireFoxx
- 12:19pm EDT - May 17th, 2010
- 15
Some of those exploits would be I imagine the "glitches" to where people were able to put objects into the background, giving them more than just 3 layers to place thing. Another one I can think of was combining different materials to make walk through walls or something similar. Being able to change the material of the scoreboard, there really was a lot of glitches in the game until most of them got patched. But I think he is saying that LBP2 doesn't support those glitches from LBP1 so those levels that did use the glitches won't be able to be played. All others should work though. That's just my .02 cents.
-
-
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!







