Mikami: Using PS3 as lead platform was 'a success'
- Posted June 11th, 2010 at 13:07 EDT by Mike Harradence
- 21 Comments
Platinum Games’ Shinji Mikami has declared that the studios’ decision to lead development of Vanquish on PlayStation 3 has proven a “success.”
The decision to do so came down to the fact the company has had little experience developing for Sony’s flagship console, and as such Mikami felt the team had little choice but to plump for PS3 as the lead platform.
"I think that making the PS3 the lead platform during development was a success for us," said Mikami, during an interview with CVG. "At the start, we didn't have PS3 production experience, so I think that this was really the only choice we had."
Earlier this year, the Resident Evil creator said of the decision: "The team know less about making games for PS3 than Xbox 360, so we thought the sensible thing to do was to make the game on PS3 first then move it over to Xbox.”
"If we can get Vanquish to a certain standard on PS3, we can make Xbox the same," he added.
Vanquish is due out on PS3 and 360 in winter 2010.
- 8:15am EDT - June 11th, 2010
- 8:15am EDT - June 11th, 2010
It's been almost 4 years since launch. I'm tired of this type of story.
- 9:04am EDT - June 11th, 2010
As long the game delivers thats fine by me
- 9:08am EDT - June 11th, 2010
Those are some nice sunglasses he has there.
- 9:26am EDT - June 11th, 2010
im glad this is becoming more common
- 9:33am EDT - June 11th, 2010
i really hope so man, beacuse im seriously getting fkd off with these shlty downgrade multi plat ps3 version from inferior console
- 9:40am EDT - June 11th, 2010
@6. You took the words right outta my mouth
- 9:54am EDT - June 11th, 2010
wow... so different from Valve
instead of doing what Shinji did they decided to "well we don't know much about it; so let's be stupid and just not try to learn "
and here's Shinji "well we don't know much about it; so let's try to learn it"
- 10:22am EDT - June 11th, 2010
If this game's even half decent, I'll probably get it just to encourage developers use PS3 as the lead platform, and promote good multiplatform games that aren't just terrible ports from inferior hardware - or worse; games that are exclusive because the developers can't be bothered to adapt to more advanced technology.
- 11:16am EDT - June 11th, 2010
@pledius + beasley2k exactly
and reason i think valve dont want support ps3 is the blu ray, imagine if the pc market started using it, valves steam would become useless, who would want to dl 25/50gb game for pc? this is what i belive the true reason behind ms and valve not taking onboard the blu ray, not we cant be bothered to learn coding for ps3, that if they move foward with sony, valve has to rethink steams future, and ms just dont want go blu ray because then they lose royalties on dvd disks
but this company are doing the right thing, yeah its cool if you want go multi plat but least ps3>xbox360 port, its been said time and time again its better
- 12:59pm EDT - June 11th, 2010
i think he was just implying that if Valve started having to make games to say a mgs 4 on blu ray standard, the amount of data for them would be huge, which would be a b*tch to download and would affect sales on steam etc.
i doubt they will ever develope exclusively for ps3 though so the point is moot.
- 1:45pm EDT - June 11th, 2010
At least more and more companies are realizing this and don't skimp on the bull. Glad they are making it primarily for the PS3.
- 1:48pm EDT - June 11th, 2010
@11 do me favour go back to sleep ok
- 4:10pm EDT - June 11th, 2010
Lol, Same here.
- 6:03pm EDT - June 11th, 2010
Another developer (few of them these days) has come into my "respectable" radar.
All of these deucebags who stand firm against developing for the PS3 because "it's too complicated to program for" are all making themselves look like complete and utter lazy bungholes. As soon as the first 20 seconds of Uncharted: Drake's Fortune elapsed on my TV, I realized that any company with a person who spouted those infamous words was a company who was inherently lazy. And, that in turn reflects on their final products as well. If they are too lazy to learn how to use the PS3, they are going to be too lazy to fully realize the potential of their own material as well. "Lazy" is a quality that spans the entire creative process, not just one aspect.
psmgamer | Demonhunter84
- 10:23pm EDT - June 11th, 2010
I am glad Platinum Games is developing Vanquish on PS3 as the lead platform just because they don't know anything developing for the system but are willing to learn. I wish more developers could be like Mikami and take the time to learn the PS3 rather than just stick with Xbox 360 as the lead platform. I know developing on Xbox 360 is easy and on PS3 its pretty difficult but I have seen alot of companies like Temco for example being able to develop on PS3 and use the system to its max like Ninja Gaiden Simga 2 for example.
- 10:31pm EDT - June 11th, 2010
@ 14 - lmao! Epic win!
- 10:59pm EDT - June 11th, 2010
@Pledius @8, very good point. Valve is just being lazy. Programmers truly worth their pay will make it their duty to learn new things, not complain about them. DOn't know anything about this game, though.
- 11:11am EDT - June 13th, 2010
- 3:08pm EDT - June 13th, 2010
first time i heard of this game,but looks promising
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