Red Dead Redemption: Undead Nightmare Review

  • Posted November 1st, 2010 at 12:06 EDT by Adam Dolge

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Red Dead Redemption: Undead Nightmare Collection

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Undead Nightmare is a thrilling and entertaining addition to one of 2010's biggest games. With an all-new story that introduces zombies to the open-world Wild West, two new multiplayer modes, and more brilliant voice acting and dialogue, this is a must have for any RDR fan

We like

  • Returning to the Wild West to face the zombie uprising
  • A new, lighter story with excellent voice acting
  • Tons of new content for a small price tag

We dislike

  • The same minor camera and control issues from original game

See PSU's review on Metacritic & GameRankings

We jump at any chance we get to venture back into the boots of John Marston. As one of our favorite titles of the year thus far, Red Dead Redemption did so many things right and remains a definitive contender for the prestigious accolade of Game of the Year 2010. Rockstar's latest batch of downloadable content for the mammoth-selling Wild West romp takes the formula that made the game such a hit, and puts a B-movie zombie twist to the narrative, coupled with relentless action to give you one heck of a bang for your buck.

Undead Nightmare, available now for $10 USD on the PlayStation Network, is the latest DLC for Red Dead Redemption. The game puts players back in Marston’s meaty boots, fighting hordes of zombies as he attempts to uncover the reason for what exactly is causing the dead to return to life, hungry for flesh. The game kicks off with a terrific cutscene, full of action in true zombie-flick motif. As you venture back through New Austin, West Elizabeth and Mexico, you’ll find many of the characters from the original make either a cameo, or play a major role in the plot. The story itself is a lot less heavy than the standard game, with Undead Nightmare setting out to spook your dreams with its superb application of creepy enemies and eerie audio presentation.

First up, let us just say that in our humble opinion, John Marston is one of the best characters in gaming. In fact, we put him up there with some of the best characters in any work of fiction, period. He’s conflicted, ready to kill, but has an incredibly big heart. We get to see a bit more of these traits in this latest DLC, but in particular, we see that he is pretty much the only one in the land willing to try, risking his life, to put an end to the zombie uprising.

You’ll get to re-explore much of the original game with Undead Nightmare. However, instead of finding new allies in towns and cities, you’ll find the undead swarming, constantly trying to overrun a town. You’ll have to clear the zombies out of a town before you can pick up any of the quests that are held within, though it’s important to note that you do not need to actually save every town in the game, but you certainly can if you want. Besides propelling the story, there’s good reason to liberate a settlement from the undead invasion.

For starters, ammo is extremely scarce. You can’t just buy ammo, and while the zombies you kill provide you with extra bullets, you’ll struggle at the beginning to feel really well equipped. Of course, that all changes when you get the ultimate weapon—a gun that uses zombie bones as ammunition, easily the most powerful weapon in the game. By saving towns and cities, you’ll find chests containing ammo, plus you’ll typically have plenty of corpses to loot. By the end of the game, which runs at about five or six hours, you’ll have plenty of ammo for the last few quests.

The other reason you’ll want to save towns is because travelling will be much easier. Rockstar seems to want to show off its work in Undead Nightmare. You can no longer camp in the wilderness - obviously because hordes of zombies will gnaw at your brains - but you can still travel at save points in towns. So, by saving towns, not only do you possibly unlock story quests, but you’ll also get more ammo and travel points.

Just as in the original game though, travelling by horse is awfully fun. You’ll start the game with a trusty steed, but you’ll quickly be able to upgrade to a mythical creature. There are different horses you can ride, all part of the Four Horsemen of the Apocalypse. These mounts are fast, never run out of stamina, and some have the tendency to light-up zombies that get a little too close. Pretty much every creature in the game is zombified. We particularly liked the Sasquatch quest for its heart, but the DLC does have a few too many political statements for our liking.

The original game took ... (continued on next page)

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