The Fight: Lights Out Review
- Posted November 8th, 2010 at 20:42 EDT by Steven Williamson
- 10 Comments
Review Score
- PSU Review Score
- 5.5
- Avg. user review score:
- 5.0
Summary
Rocky Balboa you're not. The Fight: Lights Out is a sluggish game of boxing with less than impressive Move controls.
We like
- The illegal moves, such as headbutting. Move works well here and it's satisfying to drop the nut
- The gritty locations and sombre atmosphere
We dislike
- The inconsistent Move controls. You won't land a punch every time, even if you were accurate
- How it's physically exhausting. The fact that motion-sensing isn't always great means that you put more effort in, and it kills you
- Going to the gym. You tire yourself out before the fights
See PSU's review on Metacritic & GameRankings
“Don’t wave your hands around like you're chasing flies,” warns bare-knuckle boxing trainer, Danny Trejo prior to your violent journey into the lawless world of street fighting. His gruff and aggressive voice fits perfectly with the dark and gritty theme that throbs through the veins of The Fight: Lights Out, the first ever PlayStation Move-compatible brawler.
Indeed, in terms of overall look, Swedish developer ColdWood Interactive has created a sombre game that accurately captures the violent spirit of the type of men who take part in no-holds-barred fisticuffs. The characters are intricately designed and look overtly aggressive in the ring, with their bulging biceps and battered and bruised faces, while the locations that you fight in, such as a grimy, abandoned warehouse, make for some appropriately gloomy arenas where the dark red of spilled blood stands out impressively against the ill-lit palette of black and white colour.
Unsurprisingly, there’s no real storyline to tell you about, other than you assuming control of a rag to riches, lowly street fighter looking to make it big and earn money along the way. What is disappointing, however, is there’s no real character building, which would have given more meaning to the numerous one-on-one bouts of bare-knuckle fighting that you’ll participate in – we’d rather beat someone we hate to a pulp, rather than someone that just looks a bit mean.

Compensating somewhat for this lack of depth is a basic customisation system, allowing you to earn points at the gym and through fights and then spend it on improving various attributes, such as strength and speed. As you battle from one opponent to the next, your character builds in stature, as does your confidence as you feel the difference in the ring. Sadly, the gym games are particularly monotonous as you rain blows repeatedly on a punch bag, or physically drain yourself by trying to pummel a speed bag as fast as you possibly can. Nevertheless, you won’t spend as much time in the gym as you will in the ring so you should be able to live with it. Just don’t waste all your energy there because you’ll really need it!
Setting up the two PlayStation Move controllers takes just a few moments of calibration before each match, but it can get a little tiresome doing it so frequently. We’re told that frequent calibration is necessary because you may have moved from the position you were standing in at the start of the last fight, so the PlayStation Eye needs to reassess your positioning prior to each bout. Ideally, you shouldn’t move when boxing otherwise shots don’t register. As it turns out, it doesn’t really seem to matter whether you stay still or move a little bit because your shots register inconsistently anyhow.
As soon as a fight starts you’re free to jab, upper-cut and body punch your way to success by mimicking real-life boxing moves with both controllers clenched firmly in hand. In reality, it’s not quite that easy though, especially if you’re unfit. The Fight: Lights Out is a real challenge physically and by our third match we were on the verge of begging for the beatings to stop, and we'd lost our coordination, punching our arms frantically forward like we were trying to batter our way through an invisible brick wall. You really do need stamina to play The Fight, and lots of it.

What’s more worrying though is the lack of accuracy with the Move controllers. We were expecting true 1:1 accuracy, but what you actually get is a boxer that responds sluggishly to your movements, often bringing his fist forward slightly behind your own actions. When the game does recognise your movements precisely, matches flow smoothly and The Fight: Lights Out is fun to play, but it does so inconsistently and those moments are all too brief. Such is the problem that it doesn’t just feel like you’re ... (continued on next page)
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Comments
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solidsomething83
- 3:47pm EST - November 8th, 2010
- 1
A motion control fighting game scoring low? Naw, can't be, who woulda thunk it?
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Afrikan
- 9:25pm EST - November 8th, 2010
- 3
We dislike
* The inconsistent Move controls. You won't land a punch every time, even if you were accurate
* How it's physically exhausting. The fact that motion-sensing isn't always great means that you put more effort in, and it kills you
* Going to the gym. You tire yourself out before the fights
what? good thing you don't have a video review or else we would be able to see how you are "playing"
It's a fighting game, OF COURSE you are going to get exhausted....you are not going to land every punch.... and of course you complain about going to the gym...lol.. it seems some one is out of shape.
PSU sounds like they are just trying to be like these other sites on the web like IGN...give it up..."Rocky Balboa you're not".lol...If I wanted to read BS like that I'd go there....but I'd expect better reviewing at a PS3 website..... am I saying the game deserves a 10 or what ever no... actually I don't believe it numbered or graded scores...I believe it should just be a written review of a game. -
C64isStillTheBest
- 10:21pm EST - November 8th, 2010
- 4
Shame, I had high hopes for this one. Maybe a patch and a trip to the bargain bin?
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solidsomething83
- 10:25pm EST - November 8th, 2010
- 5
@ honomaru nah I was being sarcastic. It's a typical low score for a motion control game, look at all the low scores Wii games get. Predictable really.
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honomaru
- 11:16pm EST - November 8th, 2010
- 6
@5 No I caught the sarcasm but I thought it was being misdirected to the editors as if they did something wrong by posting a review that is somehow obviously bad....actually i cant lie, kinda figured this wouldnt do so well myself lol. Cant wait till we get past the shovelware stage with the move and onto the dev teams who really know how to utilize the tech xP
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stevo123
- 4:09pm EST - November 9th, 2010
- 7
looks like these review guys aren't in that great shape. in that case then the move is actually good for these non active gamers. this gonna be something they have to get used to doing. i mean the whole point of the move is to get people MOVING and if your complaining about getting tired going to the gym in a video game then you should hit the gym in real life
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C64isStillTheBest
- 6:20pm EST - November 14th, 2010
- 8
Well, I checked Amazon and the people there really liked the game. I'm changing my mind and getting it. Looks like the common critique is that is it too exhausting. That's a positive in my book for couch potatoes!
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wesmanntooth
- 10:46am EST - November 15th, 2010
- 9
This game is more of a simulation, than a game. If you suck at throwing punches in real life, you'll suck on this. It's no secret that gamers aren't the most athletic group, which is why this game has gotten beaten up so much(pun intended)... You need to throw real punches. If you fight like a spaz in real life, don't bother with this game, you'll hate it. If you know how to throw a proper punch, this game will be your newest and most used piece of exercise equipment
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UntoldDreams
- 10:59pm EST - November 22nd, 2010
- 10
THIS REVIEW NEEDS UPDATING! The issue with this game is that you can ONLY play in career mode. You start the game with a very low level (out of shape) boxer. You can punch perfectly fast and hard but the career mode character CANNOT keep up until you train him in the GYM. Please fix your review. If anything is bad its simply that they didn't explain this properly. You must bring the in game characters stats up to around 25-35 points if you want realistic punching and true 1:1 motion at high speed. When you max out the character he truly matches 1:1 punching speed. Just take a look at some youtube vids the game is outstanding and a true fighitng simulation.
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