Kung-Fu Live Review
- Posted December 23rd, 2010 at 09:51 EDT by Steven Williamson
- 6 Comments
- PSU Review Score
- Avg. user review score:
You must be logged in to rate a game
Meet the strict criteria for set-up and calibration and you might enjoy the novelty of seeing yourself kicking ass on screen, but you'll still have to battle with the controls just as much as you will against the bad guys.
- Seeing ourselves on screen, kicking ass
- The comic book art style and over-the-top, humourous story mode
- The strict criteria for getting the game to actually work
- How it fails to recognize your moves consistently. The PlayStation Eye just wasn't made for full body motion-sensing
More than three years after it first launched, the PlayStation Eye has finally found a regular place on top of millions of T.V. sets worldwide thanks to the launch of PlayStation Move. And - if the free-motion technology that Virtual Air Guitar has created for its new PlayStation Network brawler, Kung-Fu Live, takes off - it might even turn out in the future that you don’t need to clutch a Move controller in your hands at all, or anything else for that matter to get your motion-sensing kicks.
The Finnish company has created and patented the technology to turn the PlayStation Eye in to a full body motion-sensing device that tracks your every movement around the room. In Kung-Fu Live, you don’t need a magic card, or a magic wand to make wondrous things happen on screen. You just need to have the flexibility of a sex doll and the stamina of Bruce Lee so that you kick some serious ass, but most importantly you need to ensure that you adhere to the strict criteria for getting the game up and running.
To set-up Kung Fu Live to a state where it’s actually playable is a job of mammoth proportions -- that is unless you live in an empty and very bright warehouse. Oh, and you better check your wardrobe to make sure you’ve got clothes that aren’t the same colour as the walls of your room while you’re playing -- a white frock, similar to what Jesus wore, and a room painted entirely black would be perfect. And close the curtains too, as you''ll want to avoid any direct sunlight; and make sure you’re not playing in front of a window. The list continues. As you can probably gather, we found the set-up and calibration of Kung-Fu Live to be a complete nightmare.
In fact, this is the first time that we’ve had to relocate to not just another room, but another house so we can play a game, one where we do have 2.5x 3m (7x9ft) of space in front of the T.V, with no clutter or furniture either side, and sufficient lighting to be able to get a half decent picture of us to appear on screen. Calibration requires you to position yourself in your room so that you appear in a silhouette on screen, and with hands raised you still need to ensure you’re totally within the confines of the T.V. If you're tall that means you'll probably have to stand quite far back - in our case, we had to stand 9ft away, almost in our next door neighbour’s garage. Shorter folk will probably get away with standing around 7ft away.
In all fairness, you are informed during the set-up process that you need to ensure you meet the criteria to get the best experience out of Kung-Fu Live, and there are lots of options to tinker with to try and get your silhouette mapped perfectly on screen. There are even 16 pages dedicated to the set-up process in the game manual. What someone should tell you, however - like we’re doing right now - is all of this set-up information before you buy the game. As you’ll be none the wiser, there’s going to be a lot of people with modest living rooms/bedrooms who just won't be able to play it effectively at all. And then, even with the right conditions, it isn’t always going to perform the way it should.
The technology used in Kung-Fu Live is initially impressive. The PlayStation Eye maps your body, cuts around it and then places you right in to the game. When you first see yourself, dressed in whatever you want to wear (strapping a bandana around the head is a must!) it's an exciting moment. It's like you've literally jumped in to the pages of a comic book and become a bad ass, crime fighting ninja. Well, in fact, that's precisely what you've done. In the story mode, you play as an employee at Madame Wei's Comic Emporium, where you find yourself transported in to one of the comics where you find yourself up against a range of villains, from ninjas to beastly giants.
Kung-Fu Live is a side scrolling beat ‘em ... (continued on next page)
- Page 1
- Page 2
- 12:24pm EST - December 23rd, 2010
This guy makes setting it up look easy....looks like it works too
- 1:46pm EST - December 23rd, 2010
I din't trust on pr reviews. You never know who is paying for the review. Go to youtube or forums where real gamers post their feedback on games.
- 6:39am EST - December 26th, 2010
This appears to be a Kinect fanboys review. The set-up process works in lots of different light conditions. The only challenge is clearing the space. If you have the space the game will work. The control is amazingly responsive and the character on screen mimics your moves delightfully. Add in the special moves and the whole comic effect of leaping around your own living room is complete. Added to which you can carry weapons too!
- 12:30am EST - December 28th, 2010
this game is terrible. stay away
- 3:51pm EST - December 30th, 2010
i have this game, like the guy above said if you have a spacey room to play it then this game is awesome! for me its really fun and funny lol
- 3:44am EDT - July 2nd, 2011
I'm so glad to have found your web page. My pal mentioned it to me before, yet never got around to checking it out until now. I must express, I'm floored. I really enjoyed reading through your posts and will absolutely be back to get more.
Ronald @ Commercial Van Insurance
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!