E3 2011: New FFXIII-2 info surfaces
- Posted June 9th, 2011 at 10:01 EDT by Mike Harradence
- 8 Comments
Square Enix has unwrapped a fresh batch of info on Final Fantasy XIII-2, revealing the hotly-anticipated sequel will incorporate multiple endings for the first time in the long-running RPG franchise.
Speaking in regards whether XIII-2 will utilize a chapter-based progression similar to its predecessor, Square's Motomu Toriyama told RPGsite: “There isn’t an awful lot I can tell you on this subject, but we have changed that structure, because obviously people didn’t like it—there is a new one.”
“For details on that, we’ll have to wait until TGS, but one thing I can tell you is that for the first time in the Final Fantasy series, XIII-2 will have multiple endings.”
Apparently, the team have taken a leaf out of Rockstar’s book, with Toriyama adding that XIII-2 will feature side missions “a bit like in Red Dead Redemption.”
“Among the millions of games that came out last year, Red Dead Redemption was adored by a lot of Japanese developers, including ourselves,” he added.
“Our game is not as open-field as that game, obviously. We did take some inspirations, however. For example, missions can happen anywhere rather than having to go to a certain shrine, or base or something, and that’s from them. In this game you see lots and lots of chocobos and you can ride them. The kind of feeling you get as you ride the chocobo, it’s a bit like the way you ride a horse.
“It’s a really refreshing feel good experience, and that’s one thing we learned from the game.”
Addressing criticism on Final Fantasy XIII’s lack of traditional, PS1-era towns to explore, Toriyama insisted that the process of cobbling together such additions would prove “quite boring.”
Final Fantasy XIII-2 will be released in Japan later this year, with a western release due in early 2012.
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cvgzf
- 10:27am EDT - June 9th, 2011
- 3
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ff8god
- 11:27am EDT - June 9th, 2011
- 4
@sylph X-2 didn't really have multiple endings... it was more like additional endings. You always get the the normal one with the other 2 added on if you do certain things. When they say multiple endings for 13-2, I get the feeling that there are completely different endings.
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D3seeker
- 12:27pm EDT - June 9th, 2011
- 5
They sound like people who never worked on a final fantasy game nor do they know anything about them. Seriously I suppose just becoming lazy is one thing and not a good thing. but tis sounds rediculous overall. I mean seriously you took a page out of someone elses book, wich actually sound sounds like something Square origianlly did with The final fantasy franchise.
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rctid12632
- 3:46pm EDT - June 9th, 2011
- 6
Who wants to explore towns and possibly buy weapons, when I can farm trapazohedron for hours and hopefully get 1 to upgrade my weapons. SOUNDS FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Solar20
- 6:41pm EDT - June 9th, 2011
- 7
the towns are actually a good idea and give me some hidden summons/aeons/w.e the name was in 13 and some great items to find or a good side game intergrated into the game and story like blitzball or sphere break or tripple triad or such you know things that really add to the game giving it a much bigger and expanded feeling. Besides those things added many hours where you were trying to collect stuff for those side quests or mini games because they helped with things too. like in ff8 you could break down the cards into items, in ff 10 you could win nice items or limit breaks for wakka and such. ff13 felt empty just some dumb kill this kill that quest with crap rewards.
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C64isStillTheBest
- 8:24pm EDT - June 9th, 2011
- 8
Yaaaaawwwn. Please wake me up when Versus is ready. I'm still finishing XIII and I don't know if it's going to be better than XII. Haven't felt like I've played a decent FF since X. Pathetic Squenix!
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