The Elder Scrolls V: Skyrim Review
- Posted November 10th, 2011 at 13:01 EDT by Adam Dolge
- 7 Comments
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Quite possibly the best open-world RPG of this generation, The Elder Scrolls V: Skyrim is an enormous and addictive game that is breathtaking in presentation and scale.
- Enormous and gorgeous open-world
- Fighting dragons is truly exciting
- A practically endless experience
- Occasional yet laughable graphical glitches
- Overused character models and comments detract immersion
- Dungeons grow a bit repetitive
(continued from previous page) ...isn’t centered on the screen. Instead, situating the character just to the side allows you see more on the screen, thus improving the chances you’ll see a baddie attempting to flank you.
Skyrim does away with character classes. Sure, you still pick a race and you can change your appearance at the beginning, but you won’t pick a class like a mage, warrior, priest, or thief. The game allows you to play all these classes at once, and skills develop depending on how much you use them. That means that if you prefer to play sword-and-board, you’ll progress faster in the warrior skill set as opposed to the magic or thief skills. Skyrim is at its best when players approach characters as hybrids. For example, 75 percent of my time was spent wielding a one-handed weapon in my right hand and a destruction spell in the left. But the rest of my time was spent sneaking and sniping opponents with my bow. Few other games do this hybrid leveling system as well as Skyrim.
Even the leveling system allows you to personalize your gameplay experience. When you earn a level you are given the chance to pick a perk, represented in constellations, from the three main schools of combat, magic, and stealth. I spent most of my points in the Destruction branch of the magic school, which boosted spells like Flames and Sparks.
The Elder Scrolls V: Skyrim is an endless game. Exploring its open world will keep you occupied for as long as you want it to, and the nearly countless dungeons, quests, sidequests, and guilds are means there is no reason to stop playing Skyrim. Even after I finished the final part of the main quest chain, there were no credits, no cinematics, no giant reward (other than personal gratification).
This is perhaps the best quality of Skyrim. At times I felt completely addicted and at no point did I want to give up. In fact, I can’t wait to dive back in and even start a new character. There is simply so much to do that you may never get bored. While we usually hope for DLC to extend the life of a game, right now there is really no need to go beyond what’s on the disc.
Skyrim is not perfect, but the flaws don’t keep it from being an excellent game. If you measure enjoyment on sure obsession and addiction, Skyrim is easily one of the greatest games of the generation, perhaps of all time. Open-world RPG fans have every reason to be excited; Bethesda truly delivered an extraordinary game.
- 8:50am EST - November 10th, 2011
Soon, very very soon my life will be gone.
- 9:34am EST - November 10th, 2011
All I want to know is how bad the bugs are!!!!! After FO3 and FO:NV being unplayable at times (after 70 hours each of time invested) due to crashes, I don't want to buy this and get more of the same.
I don't care how good the game is! If it's a buggy mess I'll pass till the GOTY edition
- 10:53pm EST - November 10th, 2011
It's funny cause Adam Sessler said "No one dungeon or cave looks like the others." I'll trust Adam lol
- 12:38pm EST - November 11th, 2011
@3 - we are both named Adam :) You'll see; they do blur together after a while, although they are varied, they are repetitive.
- 8:19am EST - November 13th, 2011
This game is a 10 out of 10.
- 4:06pm EST - November 13th, 2011
Awsome game! Great Graphics! Cool Quests and Abilities! Simply the best RPG of its time. Minor glitches, repetitive speech patterns, and small combat flaws. Overall, doesn't diminish the total integrity of the game. Worth every penny!
- 6:32am EST - November 23rd, 2011
seems every people with a save over 20Mb gets very huge problems (slowdowns, freezes, invisible yet damaging enemies ...)
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