- Posted April 18th, 2012 at 13:41 EDT by Joseph Fait
- 4 Comments
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Skullgirls has almost everything going for it. Fantastic art, fantastic net code, and a near-perfect fighting game engine. As such, it's a shame such a polished game was shipped missing an in-game moves list and no multiplayer lobbies.
- The crazy attention to detail
- GGPO net code
- Glorious hand-drawn artwork
- No multiplayer lobbies
- No in-game moves list
- Annoyingly hard final boss
(continued from previous page) ...and a pro player designing the mechanics behind it, what wasn’t to get excited about? Even with a good amount of hype I had behind it, the game still managed to surprise me when I played it -- a feat that doesn’t happen often.
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- 4:26pm EDT - April 18th, 2012
Keep the detail, add some dudes and I'll buy. Not liking the female only roster. Kind of a lame theme. Put both genders and you've got something good.
AcesHigh291 | AcesHigh291
- 10:17pm EDT - April 18th, 2012
They've announced some guy characters as DLC. :)
- 4:41pm EDT - April 19th, 2012
Skullgirls is definitely the best fighting game I've played in years. The fighting system and mechanics are near perfect and tutorials and training mode give you insights that no other fighter game out there does. Despite having only 8 characters, there is no feel of lack in variety. Not to mention the HUGE amount of references and paraphrases to games, movies, shows, ect, including a reference to Mario and Pokemon.
- 5:35pm EDT - April 20th, 2012
This is a cool game I just wish they have more characters.
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