The Silent Hill HD Collection was ported using incomplete versions of both Silent Hill 2 and 3, according to Senior Associate Producer Tomm Hulett.
Speaking to 1UP in a feature on high-definition remasters, Hulett revealed that Konami was no longer in possession of the complete source code for the survival horror classics. As such, the HD Collection was cobbled together using unfinished versions of both games.
“We got all the source code that Konami had on file – which it turns out wasn’t the final release version of the games,” he said.
“So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.”
“A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue,” he added.
Silent Hill HD Collection was released in April for PlayStation 3 and Xbox 360. However, the bundle was heavily criticised by critics and gamers alike for numerous visual and audio discrepancies when compared to the original versions.