E3 2012: The Last of Us, Beyond and GoW Ascension are great, but Dust 514 is something else
- Posted June 5th, 2012 at 23:46 EDT by Steven Williamson
- 13 Comments
We've seriously underestimated Dust 514. At E3 today we've spent the day at presentations and getting hands-on with all of Sony's first-party titles, including The Last Of Us, God Of War: Ascension and Beyond: Two Souls. But although those three titles do look incredible, our heads are still rattling after seeing the potential of CCP Games' MMO.
Dust 514 is the most ambitious project that the PlayStation franchise has ever seen. Taking place in the unfathombly massive Eve Online Universe, players of PS3's Dust 514 and PC's Eve Online will do battle online against each other, but will also be able to team up together in squads. It's a concept that only the open architecture of the PS3 could possibly handle, but if this really works,it could be amazing.
The persistance online world will be rich with PvE and PvP, including anything from deathwatch battles to the in-depth Conquest mode, where one skilled player will Lord over this army using real-time strategy to command the battlefield in a huge spacecraft hovering over his troops.
Though we've only seen a sample of just how huge and potentially epic these battles could be at this point, Dust 514 has a real chance to capture the souls of core PlayStation gamers like no other multiplayer game with the same addictive qualities that have made Eve Online so popular.
Players continuously grow in the game, choosing to specialise in certain areas, earning in-game currency to spend on a huge range of stuff from augmentation and weapons to armour to vehicles. Players can trade items in a real-time auction house and customise their characters to an incredible amount of depth. A quick look at the inventory system and myriad of menus is at first daunting, but anyone familiar with MMOs will lick their lips to see this sort of depth and scale on console.
Yep, Sony has shown some great games at E3 this year, but none has the potential that Dust 514 has. This is a game that CCP has built to last for many years; and a quick look at a constellation map showing dozens of stars all representing different places to do battle is just the tip of the iceberg, we're told. Mark our word, Dust 514 is about to make a big impression.
Stay tuned for the announcement of the closed beta shortly.
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Comments
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azn_nguyen72
- 12:50am EDT - June 6th, 2012
- 1
I think they should have put this game into the presentation and not have a five minute segment on the wonderbook.
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Ghost-Rhayne |
Ghost-Rhayne- 12:57am EDT - June 6th, 2012
- 2
I always thought Dust is destined for greatness, right from announcement.
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joeyjoejoeshababadoo
- 1:28am EDT - June 6th, 2012
- 3
I just heard about this game from a friend today. Looked it up, and it ooks pretty sick.
Signed up for the beta.
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TheTenth666
- 2:53am EDT - June 6th, 2012
- 4
if PvP can be skipped (I can't get into it) and the strategy elements are fun (not like the ones where you have to produce grain, rock and build new things that allow you to produce more grain and rock that can be swiped in 3 seconds as you didn't manage your defense effectively) I'll see how it turns out
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MenachemSchmuel
- 6:41am EDT - June 6th, 2012
- 5
Tenth, if you don't like PvP you're going to have a hard time with Dust. Just looking at how EVE Online has been developed and what CCP has already said about Dust, everything in the game will be built in such a way that PvE will be viable, but nowhere near as fun or profitable as PvP. At the very least, you'll be forced to work alongside other players, though working with players against more players will be the most entertaining activity.
Your hopes about the strategic elements of the game will be absolutely fulfilled. NPC activity will be minimized--that's just how CCP operates--and you'll be commanding other players using a map as a guide, dropping in vehicles and equipment wherever it's needed. Most resource gathering will be done well before the battle begins, and done as a team rather than individually.
Though I'm greatly looking forward to this game, if you're looking for straight PvE,you'll want to be careful when purchasing Dust. As a veteran EVE Online player, I've had plenty of experience with CCP. Though I haven't had a chance to play the beta, I wouldn't be at all surprised if the NPCs encountered in-game wind up being hasty, last minute additions, full of bugs and clumsy tactics. CCP will do everything in their power to direct you to the PVP elements of the game.
Still, take some time to consider the game. I have no doubt this could wind up being a PvP experience like no other you've experienced. The intense level of player cooperation that will be required, the lack of cookie-cutter maps capable of being memorized and easily exploited, along with the competent employees at CCP doing their utmost to keep the game from becoming a sea of idiotic teabagging 12-year-olds will almost certainly separate this game from the FPS games you're used to.
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erikfinnegan |
erikfinnegan- 12:48pm EDT - June 6th, 2012
- 6
@TheTenth666 losing to a real player's intelligent control over a character may be more emotionally challenging than being shot by a ... drone or what not NPC
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Jack Vazquez
- 10:50pm EDT - June 6th, 2012
- 7
Yes, it goes to another level of competitiveness in consoles.
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Eric Breen
- 11:35am EDT - June 15th, 2012
- 8
This game is all PvP, don't let the article fool you. The PvE they are talking about is in Eve, not Dust. Dust is a shooter. It's CoD in the future but instead of your matches not mattering, they affect a real persistent world.
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Canis Deus
- 11:37am EDT - June 15th, 2012
- 9
I think something needs to be said that EVE/Dust does not have an "auction house". There is no other way to explain it then a true "marking tool". with this tool you are buying and selling every thing you need ships, dropsuits, guns, and skill books this is just the basic of what you will be buying. I hope every one reading understands that "auction house" is not even remotely close to defining what Eve/Dust buying and selling capabilities are.
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zeighy
- 11:38am EDT - June 15th, 2012
- 10
I've watched the CCP presentation of Dust 514 on the EVE fanfest last March... and here are a few more details1. Each planet will have at least 4 maps, each will be dynamically generated to suit the location on the planet and the type of planet (Temperate, Dessert, Ice, etc)2. On release day, not all planets will be playable, only Temperate and Dessert planets... However, they look forward to adding more planet types in the future, such as Ice planets, Lava planet, heck even the Gas planets and Aquatic planets...3. Similar to EVE, you will initially be playing with NPCs in the Hi-Sec area of the galaxy... Or, you can always jump ahead and head to low-sec and null-sec if you have the resources and will to do so.4. NPC missions will be played with live players against NPC...5. Dust 514's economy is a part of the EVE economy...6. Planetary bombardment is ONLY available in null-sec which means if you play on an NPC mission, or some other low-sec mission there will be no one bombarding you from space... and you can't bombard the enemy from space either...7. The skill tree for a character can take more than 2 years to train everything to the max, according to CCP. However, if you specialize, you won't need a year to train everything you need in your specialization.8. There is NO respawning, or atthe very least respawning will COST YOU MONEY (in-game money, that is) since to respawn you will need a clone... a copy of your character to be able to respawn back to the battlefield... and to respawn you will need a command ship that will carry your clone (it can be provided by your corporation) and can also bring along your team mate's clones... You can bring as much clones as you think you'll need.That's as much as I can say... I hope that informs you further.NOTE: #8 makes the player think twice before running across the battlefield... Will you wrecklessly die? Or will you plan you moves like a true soldier on the bettlefield? There are always consequences of death, similar to EVE... If you blow up your ship... It's gone... -
Joby Bett
- 2:36pm EDT - June 15th, 2012
- 11
#8 Is not quite right, from E3 each time you respawn (the command ship will always be there) you need a new set of equipment, as when you died you left it on the battlefield, there are "free" basic versions of most things, but the better kit costs in game money (won from previous battles)
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Ricwi |
Ricwi- 12:54pm EDT - June 16th, 2012
- 12
I've heard them say multiple times that it would be upwrads of 7 years to fully level your characters skills. That may sound like a long time but they have skills for everything and they get more expensive as you go up. Also not sure how many hours a day they were basing that off either. For all the people that are complaing about paying the $10-$20 dollars gtfo. They will reimburse you that in game which you'll be able to use for either equipment or boosters of sorts. Most games you pay for the game then they expect you to pay for dlc. This they're just making sure they cover expenses. I was already planning on spending some money just as support for them, and I've played the beta and with how it looks right now it will be worth it.
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Kevin Almeida
- 4:36am EDT - June 22nd, 2012
- 13
wel this game will be under construction for the entirety of its existance like EVE patches come out with more goodies.__like they are try to open mor plannets and maps but i am suggesting to ccp that they may concider building ship maps. __the megathron a battleship so large that it can be a battlefield with many levels and so on. _i mean amagine the battle crusiers in eve are like the size of 4 real life neuclear air craft carriers and the battleships up to 4 times largerthan a battle crusier so thats huge!_some how implement some sort of boarding action and space ship sieges begin!__i been play the beta and the bets is very glichy and there is very little depth currently. its a great game but unless my ps3 is bad thegame occasionly locks up game and a rebot is required. not sure if its my internet or if the servers are bad but targets jump like there are lag delays.__but overall i like how it plays you have your suits like frigates not much HP moves quick and few load out slots or heavier suits can take more damage but move so slow they easy to hit.__tank you! the first FPS i ever play that a knife is not insa kill haha _if your using a knife your just try to die or insult your opponate.__i expected more out of the sniper rifle! i had a clear head shot on a still target and all i did is kill the shilds on target but my skill is only level 1 but for a weapon like a snipe rifle you need it do big damage.__the only disapointing thing i notice about game is made by unreal... i was hopeing the game play a little more fluid like battlefield or maybe CoD but still in beta gotta remembe this!__if dust is going to have pve, i welcome the idea but they will have to set it up as a que mission where you could wat 60 seconds for an attack or you coud wait 10 minutes some sort of randomness or people will farm from pve OR, set up pve missions only earn you money not experience only pvp get you EXP and money.__but all i hear and see is pvp only.__i wonder if thier making tracking apps for our mobile phones to monitor current skill points available and maybe apps showing missed and schedualed ops your corp sets up and so on...
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