Hands-on with LBP Vita: Sackboy takes platforming to another level
- Posted July 3rd, 2012 at 07:24 EDT by Steven Williamson
- 7 Comments
Having already re-invented the platformer and captivated PlayStation gamers with its addictive and infinitely playable ‘Play, Create and Share,’ gameplay, the LittleBigPlanet franchise is are about to take its next step on its Sackboy adventure with LBP Vita.
The closed beta of LBP Vita has now finished for the time being, but we got to spend some time with Sackboy and Co. And, though there was only a small amount of playable content available, it’s already crystal clear that this handheld version is set take the traditional LBP gameplay to another level thanks to an intoxicating blend of platforming, touchscreen interactions and stunning level design.
The story mode in this beta phase gave players access to two levels, 'The Mainframe Heist' and 'Flounder's Jump and Jive'. Set in a sci-fi world of computers and lazers that immediately zap the loveable hero if you’re not careful, gameplay in ‘The Mainframe Heist’ flows very nicely and, predictably, involves executing well-timed jumps, grabbing onto sponges and using the grappling hook to reach high platforms and swing across areas where otherwise you’d fall to your death.
LBP Vita is much more than a platform game though, and takes inspiration from multiple genres to deliver an experience that is made up of anything from puzzle solving, rhythm games, racing and shoot-em ups. What makes LBP Vita stand out from previous iterations, however, is the superb touchscreen implementation which has added an extra layer of challenge as you navigate the levels.
There’s so much more to think about and more hurdles to get past in order to successfully complete the level. Among the touch-based interactions, you need to tap on blocks, which disappear for a short while to reveal bounce pads, and you have to drag your finger across the screen to move platforms so that you can negate the effects of lazers which beam down from the ceilings. The control scheme is intuitive and simple, requiring nothing more than a well–timed tap to leap across a crevice, or holding down the right shoulder button to grab a sponge, but now you also have to scan the environment for objects that require your touch.
The controls are tight, and Sackboy’s floaty jump from previous games has been replaced by a much more realistic movement that ensures that it’s much easier to judge his leaps, while touchscreen tapping and sliding slots into the gameplay perfectly, adding yet another layer to the environmental puzzle solving. Indeed, if there are more levels like this in the final version, LBP Vita is set to be the most challenging game in the series thus far.
In 'Flouder's Jump and Jive', Sackboy is tasked with racing through a level as fast as he can, jumping through hoops to improve his time and attempt to top the leaderboard. The platforming gameplay is typical of other race levels in the series, but once again touchscreen puzzles make it more challenging as you drag down a blue block to send Sackboy flinging into the air and constantly keep on the lookout for this type of touch interaction in order to burst through the level at speed.
LBP Vita looks fantastic on the small screen. Production values are high and it looks just as good as its console cousins with colourful artwork and rich textures adding depth to the backgrounds, while the pleasant sounds of bubble collecting, the subtle beeps and the satisfying sound of opening your popit add to the pleasant ambiance and the high quality audio experience that we’re used to from the series.
Aside from the story mode, the closed beta allowed us try out Tapling, a physics-based platform game which looks to have taken its inspiration from the iPad hit game, World of Goo. The minimalistic black , blue and white art design is immediately striking and it feels like it isn’t part of the LBP universe at all. This is a totally different type of game experience that gives us a hint at the variety of mini-games we’re likely to see in the final game.
Gameplay involves controlling a Tapling, a small blob with eyes, by tapping anywhere on the screen, which then launches him in that direction. ... (continued on next page)
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nick157 | mercy157
- 9:25am EDT - July 3rd, 2012
pipo_snake_jc3 | Naruga418
- 9:59am EDT - July 3rd, 2012
nick157, it really isn't. The beta is over, but it was pretty underwhelming. Not saying that on behalf of the community levels, but the beta level they gave us. It was long, I'll give them that, but it felt like a revolutionized version of LBP PSP with forced touch controls.
I'm not even sure if I want it, and I'm a long-term player of the series with a LBP Karting pre-order payed off in full.
Wolfdre | Wolfdre
- 10:39am EDT - July 3rd, 2012
I had just typed up a few paragraphs in relation to this topic but upon posting it it only displayed the first sentance. Whats the issue with this site?
Ignore the previous comment,
LBP vita Beta was amazing. It did a far better job of demonstrating the vitas true potential than any off the shelf software you could throw money at right now.
The touch controls were a welcome addition for anyone with the imagination to make use of them. In that regard i get the feeling that we will see alot of creators moving away from standard LVL and Mini-game creation to something a little more "app oriented" (for lack of a better term)
For example: I have created and published a tech demo which was simply an on screen piano. It evolved into a full on organ with multiple octaves, switchable drum-kit and programmable beats. Within 14hrs of being published it rose upto 2nd place in the "cool pages" of roughly 1000 Lvls.
This sort of response tells me that we will be seeing alot more of this sort of thing as soon as we get to public release. Im actually quite excited to see what the community will produce once everyone has the chance to participate.
The Beta story LVLs were decent. Thats not to say there werent any bugs/issues but they did execute they're purpose of showing us what directions you could possibly take create mode into.
LBP Vita is far more than a "revolutionized version of LBP PSP." It has the potential of being the definitive version of this product, im sure anyone else who was serious about it would agree with that statement.
The beta did infact end yesterday and my vita is back to being ignored. I am however grateful for the insight and am satisfied knowing that there is hope in the future for the PS Vita
- 12:25pm EDT - July 3rd, 2012
Good to hear. This title is the main reason vita looks so tempting. I'm afraid that if I try a demo of this game I might buy one :p
Wolfdre | Wolfdre
- 2:55pm EDT - July 3rd, 2012
Ok theres something wrong here. I just checked this page and it duplicated one line of my above post and posted it here (this is an edited comment) without me actually doing anything.
XSpike | XSpike
- 8:13pm EDT - July 3rd, 2012
I agree with Wolfdre, LBPVita is nothing like the PSP version, you'll see everything on LBP2 on the Vita and more like Wolf said as music stuff will be popular as you can also download the levels to your Vita for offline play.
I cant wait for it, didn't really create much during the beta but I have plans for the Vita. But I'm kinda looking forward more to the LBP2 DLC for PSVita cross play, thats going to be epic. Create our own split screen/cross play games, take that Wii U
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