Hands-on with LBP Vita: Sackboy takes platforming to another level
- Posted July 3rd, 2012 at 07:24 EDT by Steven Williamson
- 7 Comments
(continued from previous page) ...in that direction. Gameplay is entirely touch-based and the idea is to save the white spheres (smash into them) which are randomly dotted around the levels.
Gameplay is really about navigating the environment and ensuring you launch the Tapling at exactly the right angle in order to collide with the white spheres. Gameplay gets more challenging as you progress, with sticky walls that the Tapling can attach to, and blue bounce pads that can be used to get further elevation. Tapling is an enjoyable pick-up-and-play game with multiple levels that gain in difficulty and it showcases the diversity of the mini-games that should feature in the finished game.
LBP Vita’s crowning feature is, of course, the ‘Create’ mode, which should ensure that it has infinite replay value. And we’re glad to report that the toolset is much easier to use than previous games, thanks largely to the fact that you can now use the touchscreen to resize, rotate, edit and place objects. Once again, there’s a huge amount of objects and materials at our disposal and with the option to input touch-based mechanics there should be some brilliant user-created levels.

The closed beta of LBP Vita has left us desperately wanting to see more. Not only does it look fabulous on PS Vita’s screen, but the control scheme is slick and the touch-based interactions further draw you into its colourful world. PS Vita is perfect for the LBP franchise and if this little taster is a sign of things to come we can all look forward to the most creative and challenging LittleBigPlanet game so far.
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Comments
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pipo_snake_jc3 |
Naruga418- 9:59am EDT - July 3rd, 2012
- 2
nick157, it really isn't. The beta is over, but it was pretty underwhelming. Not saying that on behalf of the community levels, but the beta level they gave us. It was long, I'll give them that, but it felt like a revolutionized version of LBP PSP with forced touch controls.
I'm not even sure if I want it, and I'm a long-term player of the series with a LBP Karting pre-order payed off in full.
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Wolfdre |
Wolfdre- 10:39am EDT - July 3rd, 2012
- 3
I had just typed up a few paragraphs in relation to this topic but upon posting it it only displayed the first sentance. Whats the issue with this site?
Anyway..
Ignore the previous comment,
LBP vita Beta was amazing. It did a far better job of demonstrating the vitas true potential than any off the shelf software you could throw money at right now.
The touch controls were a welcome addition for anyone with the imagination to make use of them. In that regard i get the feeling that we will see alot of creators moving away from standard LVL and Mini-game creation to something a little more "app oriented" (for lack of a better term)
For example: I have created and published a tech demo which was simply an on screen piano. It evolved into a full on organ with multiple octaves, switchable drum-kit and programmable beats. Within 14hrs of being published it rose upto 2nd place in the "cool pages" of roughly 1000 Lvls.
This sort of response tells me that we will be seeing alot more of this sort of thing as soon as we get to public release. Im actually quite excited to see what the community will produce once everyone has the chance to participate.
The Beta story LVLs were decent. Thats not to say there werent any bugs/issues but they did execute they're purpose of showing us what directions you could possibly take create mode into.
LBP Vita is far more than a "revolutionized version of LBP PSP." It has the potential of being the definitive version of this product, im sure anyone else who was serious about it would agree with that statement.
The beta did infact end yesterday and my vita is back to being ignored. I am however grateful for the insight and am satisfied knowing that there is hope in the future for the PS Vita -
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XSpike |
XSpike- 8:13pm EDT - July 3rd, 2012
- 6
I agree with Wolfdre, LBPVita is nothing like the PSP version, you'll see everything on LBP2 on the Vita and more like Wolf said as music stuff will be popular as you can also download the levels to your Vita for offline play.
I cant wait for it, didn't really create much during the beta but I have plans for the Vita. But I'm kinda looking forward more to the LBP2 DLC for PSVita cross play, thats going to be epic. Create our own split screen/cross play games, take that Wii U
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- 7
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