Resident Evil Chronicles HD Collection Review

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Resident Evil Chronicles HD Collection

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Resident Evil Chronicles HD Collection offers two solid rail shooters packed to the rafters with challenging gameplay, ample fan service, and yet another reason to dust off those PS Move controllers.

We like

  • The classic Resi locations and enemies remastered in HD
  • Challenging and satisfying undead-blasting action
  • Heaps of content to unlock

We dislike

  • Some dodgy visuals
  • Voice acting is a mixed bag
  • Darkside Chronicles' shaky cam can prove annoying

See PSU's review on Metacritic & GameRankings

Capcom has dabbled in numerous Resident Evil-related spin-offs in the venerable horror series’ 15+ year history, though overall the result has proven a mixed bag at best. Among the most successful however have been the Chronicles series; that is, on-the-rails retellings of classic Resident Evil games with a sprinkle of fresh storytelling thrown into the mix. Originally released on the Wii, Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles now arrive on PlayStation 3 with PS Move support, online leaderboards, Trophies and a lush high-definition paint job. Yes, they’re essentially the same games that hit Nintendo’s console a few years ago (nearly five years in Umbrella Chronicles’ case), but despite showing some wrinkles in the visual department these zombie shooters are still worth a punt.

In many ways, the Chronicles series is an ideal way to catch up on the series if you’re a newcomer, and gives fans a fresh way to experience those iconic events while lapping up the ample fan service on offer. Make no mistake, if you’re a Resident Evil aficionado, you won’t want to miss out on this bundle. As for the games themselves, Umbrella Chronicles offers condensed, on-the-rails versions of Zero, 1, and 3, while introducing a brand new scenario set in February 2003. Darkside Chronicles meanwhile shines the spotlight on RE2 and Code: Veronica X, and takes you through a previously untold 2002 excursion in South America. Given RE’s convoluted plotline these are probably the most narrative-driven rail shooters you’ll play, and combat is frequently punctuated by brief banter between the on-screen characters. The cast is extensive too, featuring the likes of Chris Redfield, Jill Valentine, Claire Redfield, Leon S. Kennedy, Billy Coen, Albert Wesker and more, many of which take place in extra, all-new scenarios that flesh out existing plot elements (for example, you can now see what Wesker got up to after he was skewered at the hands of the Tyrant and ‘reborn’).

Mechanically the games tick all the proverbial boxes as far as traditional shooters of this breed go. You’ll progress through multiple areas – sights include the Raccoon City Police Department, Rockfort Island, the Spencer Mansion and Training Facility – blasting all manner of B.O.W.s, from cannon fodder undead to the vicious Hunters. Using PS Move is the best way to go about the proceedings, though the DualShock 3 does a decent job nonetheless. Like House of the Dead 4, you’re encouraged to be accurate with your shots, as landing a critical hit (blowing a zombies head off, for example) nets you an instant kill and bags you more points to boot. And, while you can easily dispatch regular foes by arbitrarily blasting away at body parts as fast as possible, it is far more strategically rewarding to target an enemy’s weak point for a clean kill. Likewise, bosses also require far more precision and patience than your average zombie, offering a refreshing change of game dynamics. It’s nothing you haven’t seen before, but it works, and is surprisingly challenging.

Aside from filling foes full of lead, you also have to keep on your toes for regular Quick Time Events. Umbrella Chronicles seems to have a particular penchant for these sequences, though Darkside eases up on them, much to my relief as UC seemed a little over-reliant on them. Both games however are fairly cinematic and attempt to convey a sense of Resident Evil’s inherent creepiness about them. Characters creep around corners and react to distant groans and creep. Unlike relentless action blasters like HotD, which feel more like a rollercoaster ride, Chronicles attempts to build a palpable, atmospheric quality about it by juxtaposing quieter, creepy segments with levels of intense, overwhelming action where the odds are most definitely not always in your favour. It’s a great nod to the games these rail shooters are based on, and makes the Chronicles games stand out among their contemporaries. In particular, Darkside Chronicles’ Blair Witch-style shaky cam is especially effective at this, and while sometimes it verges on annoying when you’re trying to blow away incoming foes, it’s an incredibly cinematic experience.

Perhaps the most rewarding part of Chronicles however is the sheer amount of content packed under the hood. As you progress through each area, you’ll be able to blast just ... (continued on next page) ----

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