Skyrim Patch 1.7 now live on PS3
- Posted August 9th, 2012 at 12:52 EDT by Kyle Prahl
The long-awaited 1.7 update for The Elder Scrolls V: Skyrim has finally launched for PlayStation 3.
While PS3 gamers never received Patch 1.6, which adds such gameplay improvements as mounted combat and support for the Dawnguard expansion, the contents of that update have been rolled into this one.
The patch notes, which include various bug fixes and memory optimizations (as usual), are listed below. We've also included the 1.6 patch notes, as these features are new to PS3 players.
Now, if only we could get that elusive Dawnguard expansion on our platform.
Thanks to PSU reader @Joshua_S_Helm for alerting us.
Update 1.7 (all platforms unless specified)
-General memory and stability optimizations
-Fixed crash related to new water shaders
-Fixed rare crash related to dragon landings
-Fixed logic error with loading screens from add-ons (Xbox 360)
-Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
-Improved recognition with Kinect voice commands (Xbox 360)
-Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
-Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)
UPDATE 1.6 (all platforms unless specified)
-General stability and memory optimizations
-General AI pathfinding optimizations and bug fixes
-Optimizations and crash fixes for data leaks
-Fixed rare crash with lighting
-Fixed crashes related to loading and saving games
-Fixed crash with summoned creatures/NPCs
-Fixed rare issue where saves would be corrupted
-Improved logic for when ranged kill cams are played
-Fixed issue with ranged kill cams while killing a dragon
-Fixed rare issue with certain ranged kill cams not playing properly
-Fixed issue with nirnroot lighting not properly cleaning up
-Fixed issue where bow damage was being calculated incorrectly
-Fixed rare problem with werewolf kill moves would not finish animating properly
-In "The Break of Dawn" fixed rare issue where Meridia's Beacon would disappear from player's inventory
-Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
-Fixed issue where certain creatures and NPCs would fail to respawn properly
-Fixed rare issue with dialogue subtitles not displaying properly
-Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
-Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
-Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
-Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)