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16-bit RPG goodness coming to PS Vita with Dragon Fantasy Book II

  • Posted August 29th, 2012 at 16:36 EDT by Kyle Prahl
  • 3 Comments

If there's one thing PlayStation Vita could use more of, it's RPGs. Sony's new handheld is surprisingly short on a genre that defined the early years of quality gaming on PlayStation, but while we wait for Persona 4 Golden to grace our OLED screens, indie developer Muteki Corp. will keep the dream alive with details of a 16-bit RPG that will grace Vita early next year.

Announced on the official PlayStation Blog earlier today, Dragon Fantasy Book II comes as the sequel to an episodic series of three games collectively called Dragon Fantasy. These RPGs are only available on PC, Mac, and iOS, but thanks to SCEA's PubFund program, we'll be getting the sequel - a collection of three planned episodes strung together to form a full-length RPG - on Vita and PS3.

Muteki's blog post (written by President and CEO Bryan Sawler) details the nostalgic love that will go into Dragon Fantasy Book II. Veteran gamers will remember Mode7, the 2D visual mode that could create pseudo-3D effects on the Super Nintendo. Muteki is bringing Mode7 back for Dragon Fantasy Book II; overworld traveling scenes and certain epic encounters will utilize the effect throughout the game. 4-player drop-in multiplayer support, a soundtrack that hearkens back to glorious 16-bit orchestral scores, and an open-world battle system with fully-animated attacks and spells will round out the package.

The best part? Dragon Fantasy Book II will support Cross-Buy, granting an extra copy of the game so you can play on Vita and PS3, wherever you go. Muteki is also actively exploring the possibility of bringing the first three Dragon Fantasy episodes to PSN, so keep an eye out for those.

Dragon Fantasy Book II is expected to launch "early 2013". Keep it glued to PSU.com for more on this exciting PubFund projects, and let us know in the comments what the game NEEDS to incorporate to be a true 16-bit homage.

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  1. Virgil Chircu

    • 4:40pm EDT - August 30th, 2012

    ok so while i do very much enjoy old school games on the go...i didn't buy the vita for spin off games that we've been getting lately nor for did i but it old school 16bit gaming (thats what the snes emulator on my phone and psp go are for) i bought it for the near console quality gaming that i was promised but never received ....8 months in and almost zero good games and ill have to wait for another couple of months before any decent games arrive....sony should have but more effort into getting developers to develop games for the vita ......anyways a small bit off topic...good article though

  2. yatenkun | yatenkun

    • 11:52am EDT - August 31st, 2012

    i agree with Virgil.. im also quite disappointed, i want games that use the full possibilities of ps vita hardware, i so far still regret that i haven't bought 3ds, but i hope it will change in future soon

  3. Virgil Chircu

    • 3:24pm EDT - September 3rd, 2012

    .i bought the vita as an impulse buy and now regret it as its gathering dust in my closet almost unused ....but then again ill just wait until this october....because need for speed most wanted is coming to the vita...and its made by criterion (my favorite racing game developer) if its anywhere near even half of the expirience of burnout paradise ill keep my vita .not to mention killzone vita(so far the best handheld fps ive ever set eyes on ) and call fo duty declassified(HUGE DISSAPOINTMENT)....and if not then ill sell it and get a 3ds and super

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