Assassin's Creed III dev streses importance of naval battles

The epic naval battles featured in Assassin’s Creed III offer more than just large-scale set-pieces; they’re an integral component in re-creating the American Revolution setting the game takes place in, developer Ubisoft Montreal has assured.

For those out of the loop, protagonist Connor will be able to take to the high seas to command ships at various points in the game, leading to some tense encounters as you battle for control of the waves.

However, as Ubisoft Montreal’s Alex Hutchinson tells OPM, they’re more than just eye-candy, as these naval battles formed an important role in the time period ACIII is set in.

“We thought, ‘What is it about this period that makes it special?’, and it just came up again and again in the history that the navy was such a big part of it.”

“It’s how you got to America,” he observed, “It’s how imported goods got to America. It was a key factor in dictating the outcome of the Revolution itself. All of these things kept telling us that this was a big deal, and you couldn’t do the Revolution justice without the sea.”

As previously demonstrated, players will be juggling various responsibilities while at sea, including navigation and combat.

“No one had really done a third-person action-adventure sailing game before. You’re controlling navigation and combat at the same time. You can walk around your boat, but once you take the wheel you’re steering the boat almost the same as you would in any vehicle in the game.”

“At the same time, you’re ordering your crew to fire different weapons,” he concluded, “whether it’s round shot to sink the boats or chain shot to take out masts. The fun of it is juggling those things.”

Assassin’s Creed III is scheduled for release on PlayStation 3 and Xbox 360 on October 30, 2012.

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