Bayonetta developer: PS3 version was 'our biggest failure'
- Posted September 25th, 2012 at 16:01 EDT by Kyle Prahl
- 9 Comments
In an interview with EDGE Online, Platinum Games described the PlayStation 3 version of 2010 sexy action-thriller Bayonetta as "our biggest failure."
Platinum Games director Atsushi Inaba explained that development of the PS3 port was handled by an internal team at SEGA, and the resulting product - a version of the game plagued by long load times and framerate drops - was consequently crippled. "The biggest failure for Platinum so far, the one that really sticks in my mind, is that port," Inaba said. "At the time we didn't really know how to develop on PS3 all that well, and whether we could have done it . . . we made the decision we couldn't."
By handing off development of the PS3 port to SEGA, Platinum essentially put the nail in the coffin of a game that, while great, could have been so much better. Still, it's refreshing to hear a developer speak so candidly about the state of a game and his personal feelings on how the problems came about. "One thing I will say is that it wasn’t a failure for nothing," Inaba continued. "We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house."
Unfortunately, Inaba's comments do little to comfort Bayonetta fans who are anguished over Bayonetta 2's Wii U exclusivity.
Did the PS3 version of Bayonetta disappoint you? Are you peeved about the sequel's move to Nintendo? Sound off in the comments.
- 4:06pm EDT - September 25th, 2012
Now these dip$hits tell us.
- 4:25pm EDT - September 25th, 2012
@1: You're the real dip$hit here.
- 5:27pm EDT - September 25th, 2012
Why come out now about this when it has a new title coming in five months? The only reason to return to this subject as a developer is if the developer plans on fixing or making up for its mistakes. Saying this with MGR coming out doesn't make its upcoming work look very appealing.
CloudStrife37 | CloudStrife37
- 10:01pm EDT - September 25th, 2012
I'll be picking up a Wii U on launch day, so the exclusivity thing doesn't matter to me, but I definitely understand why those who aren't are frustrated. Bayonetta 1 was horribly done for PS3, and I still enjoyed it throughly. The patch they released a couple months after launch helped considerably, but still couldn't fix it. Here's hoping the Wii U sequel will be excellent, and this series will return to multi-plat for the 3rd.
- 11:01pm EDT - September 25th, 2012
lazy cheap developer so this is not a PS3 problem like many claimed at that time or maybe Platinum is an x-box fanboy just wandering.
- 11:09pm EDT - September 25th, 2012
played 20 minutes of bayonetta, didnt care for it very much. never understood why it was always referenced in relation to their work on metal gear rising. vanquish was an awesome game (which showcases their skills for metal gear rising way more than bayonetta ever could) and now it makes sense why it was better.
- 4:44am EDT - September 26th, 2012
No. Game itself was biggest failure.
- 6:55am EDT - September 26th, 2012
No s.h.i.t! that why i didn't buy the game for any of my consoles.
- 12:37am EDT - September 27th, 2012
smile like mouth full bs
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