Resident Evil 6 Review
- Posted October 1st, 2012 at 13:28 EDT by Mike Harradence
- 6 Comments
Review Score
- PSU Review Score
- 8.5
- Avg. user review score:
- 0.0
Summary
Resident Evil 6 may lack originality and has some shaky moments, but more than makes up for it with action-packed gameplay, heaps of content and a gripping story.
We like
- Four diverse, action-packed campaigns
- Plenty of unlockable content
- Great story with some surprisingly spooky moments
We dislike
- Poor cover system
- Vehicle sections are underwhelming
- Some bland visuals
See PSU's review on Metacritic & GameRankings
Resident Evil is suffering from something of an identity issue as of late. Originally starting out as a Survival Horror franchise, Capcom’s zombie behemoth has slowly transitioned into a bog-standard, third-person shooter for the past couple of iterations. This fundamental shift in concept has proved polarizing to say the least; some fans, such as myself, prefer the methodical, slower-paced efforts of old, while others embrace the adrenaline-fuelled action of latter offerings. Enter Resident Evil 6, which apart from advancing the mind-numbing plot, is ostensibly Capcom’s answer to appeasing fans of both camps by offering an amalgamation of several gameplay ideas. The question is can these disparate gameplay elements be successfully married to offer a cohesive, gripping sequel that can please everyone? So long as you’re not expecting anything innovative or original, then for the most part, yes.
We open up 15 years after Raccoon City’s destruction, as depicted in Resident Evil 3: Nemesis. Bio-terrorism has gone global, with the deadly C-Virus unleashed upon the unsuspecting public. All isn’t lost however, as old favourites Chris Redfield and Leon S. Kennedy return to put a stop to the mayhem alongside newcomer Jake Mullet –aka, Albert Wesker Jr. This means you have three separate campaigns to tuck into, each one offering a substantially different experience in terms of core gameplay, and can be played in any order you see fit. To put it succinctly, Leon’s is the horror-driven piece of the puzzle, Chris is your RE5-style actioner, and Jake’s is, well, a bit of everything. All campaigns are united, however, by several crossover appearances that weave together the narrative and give you a broader view of what’s going on. The action is a globe-trotting affair, taking you from a small town in the U.S., an Eastern European warzone to a sprawling metropolis in China.
This is familiar territory despite some tweaks here and there. If you’ve played RE4 or 5, you’ll still feel right at home. Over-the-shoulder aiming returns, you still have to press a button to sprint, while context-sensitive actions such as climbing over objects and performing melee attacks also play their part. However, mobility has been greatly enhanced. Now, you can leap forward, back, left or right to avoid attacks, and even fire your gun from a downed position. It’s great, and really alleviates that clunky control feel that the series has had trouble shedding. Also new is the chance to equip Skill Points to enhance various attributes including shot power, defence, recoil, melee attack strength and more, though I can’t say these offered any noticeable difference in performance. Nonetheless, they cater to a variety of play styles, allowing you to mix and match as you see fit.

The ability to move and shoot further makes your character feel less robotic, though the cover system is far from intuitive. This can lead to some problematic encounters, as RE6 really wants to be Gears of War or Mass Effect 3 during action-heavy moments, but the controls lack the elegance of those games. In fact, it’s downright fiddly at best, and getting into a rhythm of popping out, shooting off a few rounds and getting your head down again is an exercise in sheer frustration. These issues are most conspicuous in Chris and Jake’s campaigns, where gun-toting J’avo (the game’s new enemies, sort of a hybrid between Ganado and something a little new) force you to keep your head down. In the end, I simply resorted to diving and rolling about all over the place to confuse my opponents before letting off a few shots, as opposed to using cover to get the job done.
Elsewhere, melee attacks can also be performed at will by hitting R1, and while there’s absolutely zero skill involved here, other than mashing at the button, it’s a great way to save ammo. Jake’s primary weapon is to use his fists too, meaning you can string together some devastating blows – it’s messy, but still effective if you use it on lone enemies. And you’ll need to save bullets too, as RE6 can be surprisingly stingy when it comes to ammo and healing items, forcing you to make your headshots count and approach battles tactically rather than charging in. This recalls, albeit tenuously, the days of old where you really ... (continued on next page)
- Page 1
- Page 2
Related Content
Comments
-
-
Mike_Harradence
- 9:02am EDT - October 2nd, 2012
- 2
@Fenix:
Yeah man, I was very shocked by the number of low score reviews. It seems a lot of people are slamming the game since it's not like old-school Resident Evil. I'm the biggest fan of 'classic' RE there is, but when reviewing a game you have to be objective, and not slam it for what it isn't -- review it for what it is. In this case, I found it to be an enjoyable, challenging and content-rich action game.
As a Survival Horror game/classic RE title, sure, it's awful, but what else did people expect these days? The old days are over, just like it said in my press pack for the game.
-
Luigi Thebaud
- 1:00am EDT - October 3rd, 2012
- 3
its funny how RE5 got great scores and RE6 is getting mauled, i personally think that RE6 is better.
-
CloudStrife37 |
CloudStrife37- 12:24pm EDT - October 3rd, 2012
- 4
I'm playing through RE6 now, and really enjoying it. Sure, I prefer the older games, but this isn't one of those, and doesn't even attempt to be one. It's a bombastic, action-packed game with some of the biggest, most intimidating epic boss fights I've ever experienced. I think this score is spot-on.
-
Ocelot1987
- 7:22pm EDT - October 4th, 2012
- 5
This review is the best one out there. The score is accurate and so is the game's strengths and flaws. If you turn the brightness to zero and play on a high difficulty the game is fun. This game is much better than five so far and the length is very good. I like how you actually come across survivors that can do something productive.
-
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!





