Resident Evil 6 Review
- Posted October 1st, 2012 at 13:28 EDT by Michael Harradence
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Resident Evil 6 may lack originality and has some shaky moments, but more than makes up for it with action-packed gameplay, heaps of content and a gripping story.
- Four diverse, action-packed campaigns
- Plenty of unlockable content
- Great story with some surprisingly spooky moments
- Poor cover system
- Vehicle sections are underwhelming
- Some bland visuals
(continued from previous page) ...where you really had to watch how much you fired your gun. As ever, you have a partner with you throughout, and the A.I. proves itself useful; I was saved many times from certain death in all three scenarios, and my partner did a solid job of helping me dispatch foes.
Both Chris and Jake’s missions are action-packed and heavy on blockbuster set-pieces. The pacing never lets up, and while it can get slightly repetitive unleashing a hailstorm of hot lead every few minutes, there’s more than enough variety to keep things fresh. Set-pieces and boss fights punctuate the bread-and-butter combat, and there’s a heap of enemies to vanquish, from standard grunts to mutating monstrosities that force you to adapt and overcome. It’s satisfying, even more so, when you are playing with a human partner. By contrast, Leon’s mission evokes the classic horror and atmospheric values of old-school Resi. Here, zombies make their long-overdue return, and can now leap, run and wield weapons to keep you on your toes.
Whereas Chris and Jake keep themselves busy vaulting over walls and dashing through war-torn buildings at full pelt, Leon’s scenario encourages you to take your time; this allows Capcom to build tension, and perpetuate a real sense of dread – and when you’re in a city overrun with undead or in a spooky subway, it really is quite palpable. Capcom’s evidently adopted a philosophy of ‘throw everything but the kitchen sink’ at gamers for RE6, but it doesn’t always work. Vehicle sections are underwhelming and control poorly, while ubiquitous QTEs feel needless and tacked on. As such, sometimes things feel overly contrived, almost as if Capcom is trying too hard and lacks a sense of direction. There’s a distinct lack of cohesion throughout in terms of gameplay, though that doesn’t deter from the fact the game is an absolute blast from start to finish.
Things don’t end once you’ve wrapped up the campaigns though -- which total around 7 hours each. In addition to a fourth, unlockable scenario starring the sultry spy Ada Wong, you’ve also got The Mercenaries to devourer, along with the new Agent Hunt. The latter allows you to hop into another player’s game as one of the many creatures that populate RE6 in an effort to muscle in on their progress. The Mercenaries returns in fine form thankfully, and is tougher than ever as you race against the clock in an effort to dispatch as many foes as possible while raking in a high-score. Eventually, you’ll unlock fresh locations and characters, though you’ll need plenty of practice. Outside of these extra modes, you can unlock files and other goodies by shooting in-game emblems that appear in various locations.
Visually RE6 hasn’t really evolved that much from its predecessor, which is three-and-a-half years old. Characters are beautifully rendered, and there’s some top-notch lighting on offer; however, some of the game’s environments are marred by dull, lifeless textures, and many of the animations are stiff and unconvincing. Sound wise there’s the usual dose of bombastic anthems to get the blood pumping, though there’s some surprisingly subtle moments – particularly in Leon’s campaign – that work well to send a shiver down the spine. Voice acting is among the best of the series, and while the script is still hammy in places, the storyline itself is genuinely compelling and you’ll want to see everything through to find out the truth.
Is Resident Evil 6 a glorious return to form? No, and it’s pretty obvious that Capcom is keen on seeing a perpetuation of the series’ action-oriented focus, despite the fact it can still make a decent horror game if it wants to. That aside, as a game itself, RE6 is a fantastic package ripe with action-packed shoot-outs, heaps of content and massive set-pieces. The cover system isn’t perfect, gameplay is about as unoriginal as you can get, and some elements fall flatter than a pancake, but is it entertaining and fun to play? Absolutely. If you’re craving ostentatious, blockbuster horror like a zombie craves human flesh, then you can’t really go wrong with Resident Evil 6.
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