DmC: Devil May Cry looks set to silence the critics
- Posted November 16th, 2012 at 06:28 EDT by Mike Harradence
- 7 Comments
Ninja Theory’s striking reboot of Devil May Cry – also known as DmC – remains one of the most polarizing takes on a beloved franchise in recent memory. Back when it was revealed in 2010, people were quick to jump on the fact hero Dante had changed radically. Gone was the silver-haired demon slayer with the shimmering six-pack and cocksure attitude, instead replaced by a skinny chap with black hair that looked like he should be auditioning for the latest Twilight flick. And yet, folk were quick to ignore the gameplay, which not only adheres to the core template, but throws in a few twists for good measure.
Fast forward two years and it staggers me that people are still complaining over Dante’s look, and even more so slagging off the game itself before they’ve even played it. Now, I prefer the original Dante; he’s iconic, and I’m not a fan of his new look or the need to change the story of his origins. However, I’ve accepted it. I’ve moved on, and am ready to embrace the game itself, which looks bloody fantastic. After all, the core of DMC’s appeal has always been its gameplay, i.e., those intuitive, over-the-top combat mechanics allowing gamers to seamlessly transition between sword and gun-based techniques, racking up insane combos in the process.
Crucially, Ninja Theory’s DmC delivers on this by the bucket load. Dante is able to swap weapons on the fly, but more importantly, his Devil Trigger-style attacks have also been preserved. This time though, there’s a nice twist in the shape of Angel and Demon powers, each one giving him access to new weapons and attacks. This injects a nice flavour of strategy and diversity to the proceeding. Oh, and did we mention Dante reverts to his traditional white hair and red coat combo while in Devil Trigger mode?
In fact, the game features more nods to its predecessors than people give it credit for. The environment of Limbo City is designed to evoke the locations of previous games, being that Dante will be locked in an area when surrounded by enemies. The addition of puzzles too should keep things fresh. Cosmetic differences aside, there really isn’t any reason why fans shouldn’t at least give Ninja Theory’s effort a punt; all the ingredients are there, and from the look of it, there’s every chance we should get that quintessential DMC experience with an intriguing twist through in to the mix.
All in all, I can't wait for the game to be released and hopefully silence all its critics with what is sure to be one of the best action/adventure experiences of 2013.
DmC: Devil May Cry is due out in January 2013.
- 7:38am EST - November 16th, 2012
The fact that Dante reverts to his original look during devil trigger is a complete cop out. When Dante is in devil trigger he should look like...... well
- 8:41am EST - November 16th, 2012
I'm still not convinced this game is going to suck PERIOD.
- 9:34am EST - November 16th, 2012
1) will half the game be backtracking?
2) will we fight all the bosses 2 to 5 times?
3) will the camera make some tricky parts totally random and harassing?
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- 11:33pm EST - November 16th, 2012
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- 2:40am EST - November 17th, 2012
What I personally find hilarious is how much Ninja Theory have changed the tone of the game; the first trailer featured a sadistic meth head who put out cigarette buds in his enemy's eyes. Then came a few gameplay videos, whose pace and speed resembled too closely the pace of the oh-so-forgettable DMC4. Finally, Ninja theory played their trump bailout card and said the game was set in an alternate reality, after that though, gone are the stupid hippie necklaces, gone are the lung-cancer-is-cool cigarettes, and now we have a Dante that has an attitude and fighting style quite similar to DMC 3.
I think what really happened is everytime Ninja Theory pushed for their tacky new version of Dante, Capcom put a stop in their works and made Ninja Theory achieve that 'classic' DMC feel of DMC1/DMC3. Regardless, I for one am glad that the debut trailer doesn't represent the final product, because let's face it : that direction for DmC sucked, while this new one has me excited.
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- 4:59am EST - November 19th, 2012
If anything the critics FIXED this game. It's still a broken mess in terms of aracter and tone and it's still going to be largly overlooked by the true fans of the franchise. Some people want to buy it just to support Ninja Theory but I'd rather support them by buying a game that was worth my time. There's a video on youtube that lists in perfect detail all that's wrong with this new version of Devil may Cry. Search "Why DmC's Dante is a Bad Character".
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