- Guillermo Del Toro's InSane
- Sub Genre:
- Release Date (US):
- Release Date (UK):
- Online Players:
- RP [Rating Pending]
- PSU Rank:
- 0 of 1167 Games
- PSU Rank on PS3:
- 0 of 0 Games
- Additional Information:
- Platforms pending.
Venture beyond the bounds of sanity in InSane, a videogame trilogy created in partnership with Guillermo del Toro, writer and director the Oscar-winning movie Pan's Labyrinth.
Guillermo del Toro’s planned horror trilogy InSANE has attracted the attention of a major industry player, the director has revealed. The project was originally backed by troubled publisher THQ before the company dropped the title due to on-going financial difficulties. However, del Toro...
Bloody Disgusting reports that inSANE has found a new home and is now back in development. The brainchild of Guillermo del Toro, inSANE ran into a spot of trouble earlier this year when publisher THQ shelved the project while it was in the works at Volition. However, according to the report, ...
The inSANE Trilogy may yet see the light of day despite being dumped by publisher THQ. Creator Guillermo del Toro has said that he is still hoping to get the three-game project off the ground and labelled Valve Corporation as his dream partner for the series. “I’m not giving up on ...
Director Guillermo Del Toro’s InSANE trilogy has been scrapped, publisher THQ has revealed, with all rights to the IP returned to the Pacific Rim producer. The news broke during THQ’s quarterly financial briefing, where the company’s president, Jason Rubin, also revealed the pu...
Guillermo Del Toro’s inSane has not been shelved though it remains unknown whether or not THQ is still to publish the sandbox title. The publisher revealed this week that it had been forced to reshuffle its line-up for the next financial year, which included delaying South Park: The Game an...
Director Guillermo del Toro has teased that upcoming horror fest Insane is looking “really, really nasty.” Speaking during an interview with Wired, Del Toro also reiterated that the game is still a long way off, mainly due to the complexities involved with videogames development. "...