Painkiller on PS3 and Xbox 360 'not a straight PC port'

Talking to PlayStation Universe about its upcoming first-person shooter Painkiller Hell & Damnation, publisher Nordic games and developer Farm 51 have spoken of the challenges of porting its fantasy horror series over to Xbox 360 and PS3 for the first time.

When we asked about the challenges the studio has faced in bringing Painkiller to console, Wojciech Pazdur, Project Lead at The Farm 51, told us that they had to “fight with memory limitations and some other performance capabilities,” but the biggest challenge was “to tweak up controls and game pacing (including AI behaviours) to make it enjoyable on consoles.”


Reinhard Pollice, the Producer at Nordic Games, was also keen to point out differences between the PC and console versions, confirming that a lot of work has been done to polish and tweak the game for its PS3 and Xbox release.

“It’s not a straight port,” Reinhard told PSU.

“At the beginning of development it was clear we would also aim for consoles and therefore we organized content creation in a way that it also feels like a balanced experience on console. We paid respect to that in the field of controls, general gameplay, difficulty, enemy AI and game progression. In addition, we polished a lot of small details more toward consoles and even did some new and exclusive console unlockables. Furthermore, there is a unique map for every platform (i.e. we have one exclusive map for PS3, one for X360, and one for PC).”

Painkiller was released on PC in October 2012 and received an average review score of 65 percent on Metacritic. The PS3 and Xbox 360 versions of the fantasy horror shooter are due for release on April 5, 2013.

You can read the interview in full here.

A gamer since the days of the ZX Spectrum, Steven Williamson now works as General Manager for PSU. He's supposed to be managing, but if you're reading this, it means he's dipped into editorial again. Follow @steven_gamer
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