PS4 controller's enhanced motion-sensing feature does not make it a MOVE replacement, says Sony
- Posted February 26th, 2013 at 04:33 EDT by Steven Williamson
- 8 Comments
Though it’s confirmed that the PlayStation 4 controller will feature motion-sensing, it will not be a replacement for PlayStation MOVE.
Vice President of Sony Worldwide Studios Europe, Michael Denny has said that the Dualshock 4 will not have the array of features that PlayStation Move has, so the latter will continue to be the controller of choice for motion-sensing games.
Referring to the motion-sensing feature implemented into Dualshock 4, Denny said: “The feature you’re talking about is the light bar and how that may interact with the camera. Obviously the new 3D stereo camera and HD feed [will] be a lot better with AR aspects, and it can track the light source clearly in 3D so there are going to be features possible in a motion sense there. And obviously the DualShock 4 has improved SixAxis motion sensing so motion gaming is possible with the new controller”.
MOVE therefore will continue to be marketed as a separate controller that enhances the motion-sensing experience, while the same feature on the Dualshock 4 will simply give developers more choice while creating their games and allow for more creativity.
For more information on the PlayStation 4 controller check out the feature – PS4 Controller: What’s new, what’s different, what’s the same?
- 4:50am EST - February 26th, 2013
I'm suprissed to see sixaxis motion sensing being implemented in the dual shock 4 for the simple reason that dev's don't use this feature for games (appart from deadspace 2). They did at the beggining of PS3 games than stopped, I loved the way we could move the arrows in "heavenly sword", I hope devs will re-use this tech in future games!
- 6:22am EST - February 26th, 2013
I agree, they need to get a lot more creative with the SixAxis and implement it more even just in small sections not even for primary control of something.
Gameoholic007 | Demented007
- 7:26am EST - February 26th, 2013
I totally agree with you both, im very surprised that they put the tilt sensor again, after a generation of total fail with it. I don't think developers even look at it when making a game, and I think it might be the same this time around also. Im not really sold on the tilt sensor myself, and I rather it not be in the controller if its not really going to be used.
- 8:01am EST - February 26th, 2013
Sixaxis is great in small dosses, like the free fall in deadspace 2, this a great function which has been taken for granted by devs, just like 3D for games but that's another topic!
- 8:25am EST - February 26th, 2013
For most of the multiplatform games, I think we didn't get SIXAXIS features because of MS not having any motion sensing features in its controller for the 360, and MS did say that they do everything in their power to make sure that the ps3 doesn't get any bells or whistles in multiplayer titles, now though, since Sony will be the first one out of the gate, and MS won't have the install base advantage over playstation, I hope that developers will explore all the diverse possibilities on the ps4 controller. Sixaxis motion control really makes things more intuitive, like adjusting the grenade trajectory in Uncharted 2/3 and sniping in KZ2 (you have to hold the sixaxis steady, or you add jitters to your aim). I do hope it gets used more, just give us the option to turn it on or off like in GTA IV, then people who don't like it don't even have to use it, but people like me get a much more rewarding experience.
- 9:46am EST - February 26th, 2013
Sixaxis was used in : Lair, Heavenly sword, Warhawk, Ratchet and Clank, High velocity bowling (games I've played). The most obvious use would be plane piloting, but why not fighting game - move the controller on the side to dodge or up to dodge a low blow or grab an adversary and throw him away with a move of the DS4
masta_js | masta_js
- 5:59pm EST - February 26th, 2013
Maybe they will use it more in future games now that the ps4 has a PC architecture. I think it was very clever used in Ratchet & Clank. So hopefully we can see some cool tilt functions in PS4 games.
- 10:57pm EST - February 26th, 2013
"Obviously the new 3D stereo camera and HD feed [will] be a lot better with AR aspects, and it can track the light source clearly in 3D so there are going to be features possible in a motion sense there."
I'm calling it right now. Sony will unveil new AR technology at e3 based on these patents: