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PlayStation developers, including Guerrilla Games, helped create the DualShock 4

  • Posted February 27th, 2013 at 14:46 EDT by Timothy Weaver
  • 10 Comments

The DualShock 4 is receiving lots of positive feedback from gamers and developers worldwide for its analog stick adjustments, touch pad, redesigned triggers. and more. Steven ter Heide, Producer on Killzone 2 and Killzone: Liberation, has spoken about PlayStation 4's new controller came to be.

In an interview with CVG, ter Heide describes the new DualShock controller's application to FPS games and how other PlayStation-owned studios got together to help with the development of and changes made to the controller. "For example," he says, "there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we've slightly raised them so there's a little bit more precision. They're slight changes but they make a huge difference."

"It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used," he continues. "it feels like you're in control and particularly with that feeling of being a Shadow Marshal, this big hero guy with extra capabilities, it's very suitable."

"And like we said earlier, we've been feeding back on what it should be for so long that I think we have what we wanted to have. It's very suitable for Killzone."

You can read the entire interview with CVG here. Sony has mentioned the DualShock 4 controller we saw at the PlayStation Meeting last week was a 'near-final' build.

Are you personally glad Sony is embracing the ideas of their developers? Let us know in the comments below and stay tuned to PlayStation Universe as we cover up-to date-information on PS4!

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Comments

  1. Syphon_Filter | Syphon_Filter2

    • 4:13pm EST - February 27th, 2013

     Good.

  2. xtigerz

    • 4:13pm EST - February 27th, 2013

     Can't wait to get my grubby hands on the PS4!

  3. Bigdoggy

    • 4:21pm EST - February 27th, 2013

    Considering the horrible controls that plagued Killzone2, GG shouldn't even help because to them those horrible controls felt good. meh whatever  The controller looks really good so chances are it's a good controller.

  4. cheetor

    • 4:22pm EST - February 27th, 2013

     So does this mean the controller will only work with Killzone games? ;p

  5. Gameoholic007 | Demented007

    • 4:39pm EST - February 27th, 2013

    @3- The controls on KZ2 were done to feel more realistic to the player. That being said I had no problems with them myself, and played through the game just fine. Matter of fact, KZ2's online multiplayer is the most played than any other KZ to date, with the same controls. =)

    Its cool to see that some developers are having a big part of the design of the controller, and the PS4 itself.

  6. Two4DaMoney

    • 4:40pm EST - February 27th, 2013

    killzone 3 controls were improved over kz2. So I'm glad they had an input on controllers too.

  7. GoldenPlayer

    • 5:38pm EST - February 27th, 2013

     its called TEAMWORK :)

  8. GOKUnVEGETA | lazytoca123

    • 6:06pm EST - February 27th, 2013

    What's the count down for?

  9. Alpha2

    • 12:58am EST - February 28th, 2013

    Sony has taken developer feedback on controlls into account before. Factor 5 (developers of the Rouge Squadron games on gamecube and Lair on  PS3) were the people behind motion control on the PS3 (rather than copying nintendo like so many other people like to claim). They did suggest it to both companies though which shows develoeprs really can influence things.

  10. honomaru

    • 2:34am EST - February 28th, 2013

     @8 Im pretty sure its probably for e3. That seems like the right amount of days. 

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