Trophy Hunter Primer: Trophy Hunting Benefits

  • Posted February 28th, 2013 at 14:33 EDT by

Welcome to PSU.com's hit series on the world of Trophy hunting. Join our hosts Skip Williams and Max Platinum as they give you the inside scoop on how to achieve success as a Trophy hunter and take your game to the next level. From trying to beat your friends, to going to the top of the world rankings, they bring you the in-depth analysis found nowhere else.

Disclaimer: All likenesses used are for parody and/or satirical purposes.

Skip: Another week, another episode of Skip and Max’s Prime Time Gaming live in the Tokyo Dome, here in Tokyo, Japan. This show is all about Trophy hunting but not every viewer is a Trophy hunter, or fans of the show have fellow gamer friends who have no interest in Trophies as well. Tonight we discuss the benefits for Trophy hunting for the gamer and for the industry. As always I’m your host with the most, Skip Williams with the doctor of trophinomics Max Platinum. Max, how are you this week?

Max: Oh, you know, the same as usual Skip.

Skip: Drunk off energy drinks?

Max: I made a new creation mixing Monster with Ambassa. It’s like a party in my mouth and everyone was invited.

Skip: What’s Ambassa? I’ve never heard of it?

Max: It’s some kind of South Korean version of cream soda that Coca-Cola made. Asia gets all the good stuff.

Skip: Max, you are the greatest Trophy gamer in the world, with numerous records, titles, and endorsements. I even hear you signed a copy of NBA2K13 for Michael Jordan. But not every PlayStation gamer is a Trophy hunter. Why do you think that is?

Max: Hardwork, Skip, simply hard work. This is not meant as a degrading or disparaging comment in the slightest. It is just a simple fact that Trophy hunting is like any kind of physical or mental sport, from baseball to chess. There are the people who play for fun, casually, tossing a ball and hitting it with friends in the park to relax and enjoy the summer breeze. Then there are people who have a love for the game that drives them to work harder than casual fans, making them sacrifice time, hobbies and relationships for that golden prize. It is simply the difference between the casual and the professional, with levels in-between.

Skip: So every gamer who Trophy hunts is working harder at playing video games than those who just play the game and turn it off once it’s beaten?

Max: Essentially yes. Obviously the hunter is having fun hunting for Trophies or else they would not be doing it, unless they are an addict which is an entirely different topic. If you play Cross Edge with a guide to make sure every event is triggered in order to get the true ending compared to playing the game and just going through the motions to get any ending, it is obvious the run through with the guide is harder and requires more effort. Add a Trophy into the mix and now you are doing all the work for the Trophy in addition to the true ending.

Skip: Using your example Max, couldn’t that person be wanting the true ending and just got the Trophy by proxy?

Max: You are right; some Trophies in games are tied to events like that which a gamer would want anyways. But then look at their Trophy list and if they have other Trophies doing more trivial things that have no meaning or consequence, then it becomes even more obvious the hunter is working way harder than the casual gamer.

Skip: If this is becoming like a workout, why go through with it? I just want to sit back, enjoy the game, and not have to worry about useless trivial pursuits.

Max: Even though Trophies can be hard work they also prolong the life of the game. That is the first major benefit of them. They offer an incentive, an extrinsic motivation to something already fun. Dragon Age: Origins has a Trophy for seeing all four endings. The hunter beats it once but doesn’t really like the game. What motivation is there to go back and reply the game instead of leaving it on the shelf to gather dust for a century? How about a shiny Trophy?

Skip: Are gamers really going to go through mundane and trivial tasks just to ... (continued on next page)

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