Hideo Kojima: FOX Engine's goal is 'photorealism'
- Posted March 21st, 2013 at 14:39 EDT by Ernest Lin
- 6 Comments
Recently on Twitter, Metal Gear creator Hideo Kojima discussed the goal of the FOX Engine along with his thoughts on technology and business.
"The concept of the 'FOX Engine' is photorealism. I think the era of sticking to graphics or sound is over. How you freely play, connect to the Internet, and pleasantly play are important points, but at the same time a minimum level of realism is still needed. We at Kojima Productions aim for the line where even simple models look real when zoomed out," explained Kojima.
Kojima also talked about the parallels he's noticed with new gaming technology during his career. "When Metal Gear Solid 1 was released in 1998, it was said it was the 'day [pre-rendered] movies vanished.' I deliberately used in-game polygons instead of pre-rendered graphics for cutscenes because that was the future. Nowadays, VFX movies are made with game engines. In 2010, I experimented with cloud networking for the handheld game Peace Walker. People laughed at that idea too."
Lastly, Kojima believes creative minds must be in touch with technology. "Businessmen in this industry think, 'Which platform or carrier will win? Which company shall we strengthen our relationship with?' when choosing their path for the future. As technology advances, it will be released from labs and spread into our everyday life. Creators should focus on future technology for their works."
Kojima is scheduled to give a presentation at the Game Developers Conference next week in San Francisco about Metal Gear Solid: Ground Zeroes and the FOX Engine, which will be live streamed online. He has previously said he wants to feature "limitless gameplay" and taboo subjects in Ground Zeroes.
What are your thoughts on Kojima's philosophy? Stay tuned to PSU for everything Metal Gear and more.
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Comments
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Gameoholic007 |
Demented007- 2:57pm EDT - March 21st, 2013
- 1
I've been waiting for developers to start working with photorealism visuals since the beginning of this gen, it was one of the many reasons I was excited to get the PS3, but apparently they had other ideas and reasons in mind. But im glad kojima is hitting it head on, and im excited to see the results of his work at GDC, can't wait. =)
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SPOTTED
- 3:18pm EDT - March 21st, 2013
- 2
If you give me a SOCOM game with photorealism and an authentic military feel to it, I will never ask for anything again. And if Metal Gear (TPS) can do it, I hope SOCOM follows suit. Fingers crossed.
Mortal Kombat 1 back in the day used photorealism if anyone recalls. But as the series continued, the graphics became more cartoony.
Rock on Kojima! You get it!
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1solidsnake |
solid1snake67- 5:57pm EDT - March 21st, 2013
- 3
man i cant wait to see what phantom pain is
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Alpha2
- 12:44am EDT - March 22nd, 2013
- 4
There's a long way to go before you can really obtain true photo realism in a game, you can get really nice lighting and I hope shaders continue to advance to facilatiate that, generally that's what kojima is doing. Hopefully lighting and texturing arent the only innovations in the pipeline, animation also needs a boost.
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Eliphaz Levi |
Eliphaz- 8:48am EDT - March 22nd, 2013
- 5
photo-realism to the varying degrees of success its achieved is nice, & works well for certain situations/subject matter/ storylines; but ; I especially enjoy when games try unique and different methods of presentation. It is a intresting perspective he puts forward though, instead of fostering relations with the mediums delivery boys, focus instead on the tech manufacturers, more specifically R&D. Or is there another way to take that last portion?
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PS3-The Ultimate Machine
- 6:57pm EDT - March 22nd, 2013
- 6
I'd expect nothing less than Kojima Productions's engine, I really do hope the tech catches on because it's some of the most impressive stuff I've seen, a lot more impressive than SE's Luminous engine.
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