Free expansions and exciting new features coming to DUST 514
Recently PSU was invited over to Reykjavik, the capital city of Iceland, for the annual EVE FanFest event. FanFest is a gamer gathering that has EVE and DUST 514 players from around the globe embarking on a pilgrimage for three days of special events, as well as keynotes, presentations, and roundtables, where the future of CCP's games--EVE Online and DUST 514--is discussed. By the end of it all, CCP had laid out a very clear roadmap that spans from May 6, with the release of Uprising, to further down the line.
In a pre-FanFest stream, Senior Game Designer Gavin Frankle revealed that, in the interest of "expectation control," CCP is going to be a lot clearer and more open on what exactly it's working on behind-the-scenes. During FanFest, ‘DUST 514: Advancing the Core’ was the presentation that focused on this philosophy of transperency and outlined what gamers can expect in the next couple years.
CCP’s basic strategy for now is to focus on the systems and technologies that they have at the moment and to build upon them while fleshing out all content. Dropsuits, weapons, items, and vehicles will each have a racial variant (there are four races) that affects the nature of their usage. Additionally, the core FPS gameplay elements--vehicle control, character control, aiming, the HUD, modules, module functionality, and more--will all get enhanced. In 12 months, DUST 514 will have received another three or four updates and CCP can move on to elements considered extraneous to the game's foundation.
After this has been accomplished, we will probably start seeing some of the other cool features that have been mentioned in the past, like Gladiator mode, where your corporation can host custom corp battles, stream them, and allow ISK betting.
Creative Director Atli Mar said that a Weapons Lab was under construction that would act as a “try before you buy” shooting range to test weapons, dropsuits and equipment.
In what Executive Producer Brandon Laurino affectionately calls “Penetration” mode, console mercs will be able to breach and engage EVE ships on PC via some sort of drilling pod. The idea of console players boarding EVE ships on PC was brought up at FanFest 2012 and I’m personally very happy to see this develop.
Then there is the PvE mode with Rogue Drones. In districts held in Planetary Conquest, corporations will be able to go onto the planet’s surface and engage rogue drones. There will be a survival mode and a hunt-and-destroy mode where you have to seek out hives. Further down the line, players will be able to salvage drones for resources that can be sold to EVE pilots. In turn, EVE Online players will be manufacturing the weapons, armor, and vehicles that DUST 514 players buy in return.
In the 'CCP Presents' keynote, Laurino showcased other unique features, including a more vertical level with anti-gravity gameplay. With such features augmenting the current experience, the future is looking very dynamic and exciting in the EVE Universe.
Below is a brief overview of what was brought up during the presentation, but I urge you to go here and watch the stream itself too, as there is a great Q&A with the fans at the end.
Near future content (< 12 months)
Gameplay controls - Aim assist improvements are in the works. With 'aim friction', the reticle slows down once it hits its target, making finer movements possible. 'Aim adhesion' moves the reticle slightly as the target moves to help with tracking, while 'aim magnetism' rotates your character to keep the target in your view. Gavin assured the audience that aim assist functions will be “only working when you don’t notice them.”
Scanning system - Part of the electronic warfare set, the basics of scanning will be improved, giving additional info like enemy intel and whether you've been scanned.
Hacking - Hacking deployable equipment (like infantry-deployed turret ... (continued on next page)