PS3: 5 things that Sony got right
- Posted October 8th, 2013 at 12:01 EDT by Michael Harradence
The best first-party exclusives
The pedigree of Sony’s first-party studios is among the best in the industry, and has been responsible for churning out some of the PS3’s most compelling software throughout its seven-year history. Chief among these includes Naughty Dog (Uncharted, The Last of Us), SCE Santa Monica (God of War) and Quantic Dream (Heavy Rain, Beyond: Two Souls), all of which have produced some of the highest-rated titles available for Sony’s current-generation rig. Uncharted alone set the bar for action-adventure titles across all formats, with 2009’s Among Thieves widely regarded as a milestone release thanks to its sumptuous visuals and stellar storytelling. Many would argue this has since been surpassed by The Last of Us, a grim, emotional rollercoaster that pushes PS3 to its absolute limits in terms of technical muscle. When you factor in a diverse line-up spanning multiple genres, such as God of War, MotorStorm, Ratchet & Clank, Gran Turismo 5 and Heavy Rain, it’s easy to see why many perceive PS3’s first-party far superior to Xbox 360. If Sony can match this quality output with PS4, there’s no stopping it.
The beginning of the PS3 and Xbox 360 console war simultaneously kicked off another, oft-forgotten ruck between Blu-ray and HD-DVD. This brief battle would ultimately determine which format consumers would adopt for high-definition movie viewing and fortunately, Sony backed the right camp by including a Blu-ray drive in the PS3. Blu-ray not only battered HD-DVD in the end, but more importantly, gave punters yet another reason to pick up a PS3 instead of a Xbox 360. Much like the PS2 was used as an entry-level DVD player, Sony’s current-generation machine also acted as the ideal Blu-ray player. The quality of PS3 as a player speaks for itself.
When PS3 first arrived out of the gate, Sony’s bulky box supported backwards compatibility for both PlayStation and PlayStation 2 games. Given the fact a huge chunk of early adopters came on board from previous generations, the fact PS3 allowed you to slip in the likes of Final Fantasy VII or Grand Theft Auto III was a massive plus for punters who forked out the exorbitant $599 launch price – no doubt making that particular pill easier to swallow. Backwards compatibility is/was a no-brainer for PS3 owners; it gives you access to all your back catalogue without having to dig out your old machines, and the playback is solid too. It’s just a shame that Sony opted to eschew PS2 support from later hardware revisions, though that’s where owning a launch console (like myself, my trusty old 60GB is still going strong) comes as a massive bonus. I, like many gamers, still relish at the chance to play my old games, and there’s nothing quite like chucking in Resident Evil 2 for a quick spin or taking Dante through his paces for a game of DMC. For early adopters, PS3’s b/c was unequivocally one of the most attractive qualities in investing from the get-go.
What aspects do you think Sony nailed with PS3? Conversely, what do you think they dropped the ball on? Sound off in the comments section below.
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