DUST 514: Guide to the new dropsuits and roles of Uprising 1.8

  • Posted March 27th, 2014 at 18:38 EDT by Alex Locher

Heavy frames 
The largest frames constitute the juggernauts of DUST 514. They are the slowest but have massive amounts of HP to soak up way more damage than the other classes. 

The Sentinel specialisation - Sentinel is the only role that is able to equip and use the current roster of heavy weapons which include the HMG and the Forge Gun. The 3% resistance bonus for each suit protects them against their direct rival’s technology, so the Minmatar are protected against Amarr weaponry and the Gallente against Caldari weaponry. It has all the slot types bar equipment.

The role bonus for the Sentinel is 5% splash damage resistance, making them extra resilient to area of effect damage from various sources. 

Weapon class is important to understanding the following racial bonuses.There are 5 main classes of weapons in DUST 514:

Projectile weapons include the Minmatar Combat Rifle, SMG and HMG.

Explosive weapons include the Minmatar Flaylock Pistol, Mass Driver, Locust Grenade, Remote Explosives and the Caldari Swarm Launcher.

Laser weapons include the Amarr Scrambler Rifle, Laser Rifle and Scrambler Pistol.

Hybrid-blaster weapons include the Gallente Assault Rifle, Shotgun, Plasmas Cannon, and Bolt Pistol.

Hybrid-rail weapons include the Caldari Rail Rifle, Sniper Rifle, Forge Gun, Magsec SMG, and Ion Pistol.


The race bonuses are as follows: 

Minmatar: 3% shield resistance to laser weapons and 2% armor resistance to hybrid-blaster weapons. 

Gallente: 3% armor resistance to hybrid-railgun weapons and 2% armor resistance to projectile weapons.

Caldari: 3% shield resistance to hybrid-blaster weapons and 2% shield resistance to laser weapons

Amarr: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid-railgun weapons.

Commando - While the Sentinel’s bonuses concern resistances to their direct rival's weaponry, the Commandos get a damage increase with their own weapons. They get two light weapon slots, a grenade slot and an equipment slot as well as the usual high and low slots.

Minmatar: 2% damage to light projectile and explosive weapons.

Gallente: 2% damage to light hybrid-blaster weapons.

Caldari: 2% damage to light hybrid-railgun weapons.

Amarr: 2% damage to light laser weapons.

CCP has said that there will be new roles and deeper specialisations coming in the future, but as of 1.8, this is what gamers have at their disposal. Which dropsuit best suits your playstyle? Let us know below.




Alex Locher is both the Community Manager at PSU forums and resident DUST 514 geek. In game he's THE GREY CARDINAL and COVERT SUBTERFUGE and is CEO of PSU GHOST SYNDICATE. You can follow the proud Minmatar merc on Twitter and mail him here
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