Hyperdimension Neptunia: Producing Perfection Review

  • Posted June 18th, 2014 at 12:11 EDT by Dane Smith

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Hyperdimension Neptunia: Producing Perfection

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A fun piece of fan service for those who enjoy the Hyperdimension Neptunia series, and management games. The amount of options in-game are light, but the musical score and humor make up for it.

We like

  • Perfect Quest by Ayane creates one of the best ending credits
  • The great humor and references to gamer and otaku culture
  • The top-notch soundtrack

We dislike

  • The lack of options in-game
  • Too easy without added difficulties

See PSU's review on Metacritic & GameRankings

Management games are a tricky genre to create for. There are many subtle areas that need to be maximized in order to generate the most fun and addiction for the player. Hyperdimension Neptunia: Producing Perfection on the PlayStation Vita is an idol management game, starring the cast of the Hyperdimension Neptunia series. Were all those subtleties produced to perfection, or is this a case of the idol needing a better manager?

Although not an RPG like the others in the series, this game is continuing the same trend of not trying to take itself seriously, and poke fun at gamer and otaku culture. Right away, if a person knows zero about Japan then this game is just going to zoom over their head, as the story revolves around the characters becoming idols to defeat the MOB48 idol group who have taken their market shares. AKB48 is a famous mega-idol group in Japan, thus where the name comes from, and even references to their games are added during random parts of the story. Hyperdimension fans who may not get the new references and in-jokes will at least be steeled and appreciate them, while those who are new to the series are going to be in for a headache for not knowing what is being talked about.

The gameplay is very simple. You are the androgynous protagonist summoned through another dimension to be one of the cast’s producer to help them get the most market shares, and be the top idol. To achieve this goal, you have a menu of different options to select. Training, publicity, resting, interacting with the idol or others, and putting on performances are what are available. It is a simple formula. Build up her stats, rest when she is tired, gain her trust, put on an awesome concert, get new fans, lather, rinse, repeat.

Sadly, that is it. There are not many options for those hardcore management fans who enjoy balance sheets and micromanagement. Also, with no difficulty settings there is very little to go wrong in the game, making it more of a casual game for the ride to school or work. With that said, during the actions like doing publicity, there is a lot of story and text. It keeps its RPG roots by literally having more text and story than some full-fledged RPGs, and also tries to keep the atmosphere light-hearted and fun with its unique humor.

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