Project CARS PS4 hands-on impressions: the most realistic driving sim on the grid
Slipping into the dirt or sand that envelops the sides of each corner is a nightmare scenario as well and something that’s immensely hard to come back from successfully. Once your race-worn tires leave the sanctuary of the tarmac it’s then no-man’s land, with 360 spins and steering troubles commonplace. It was the root cause of most restarts if we’re honest but it only serves to make you that little more determined next time around. It also makes you far more conscious of just how delicate a job it is to manoeuvre a tonne of iron & steel between bending roads, circumventing aggressive AI and deepening straights.
Worries about the game’s performance on next-generation consoles can be wholly allayed, too. The two-month-old build we got our greasy mitts on was incredibly accomplished with the game running at a seamless 1080p, complete with a rambunctious array of car sounds and DualShock 4 speaker mumblings. And while Project Morpheus integration is still in its infancy we were assured by Bandai Namco’s PR Director, Lee Kirton, that once it’s up-and-running it’ll be an absolute revelation. He also went on to stress the inclusion of windscreen wipers in all cars was a result of fan pressure; and as the bearers of good news, we can unequivocally confirm that the wipers are out in full force. It’s something that will no doubt come in handy when dynamic weather effects come into play.
With Gran Turismo creators Polyphony Digital eerily quiet thus far regarding the possibility of its flagship series joining PS4’s starting grid, the stage is set for a two-pronged battle this holiday season between that of Evolution Studios’ DriveClub and Project CARS. And with the former sprouting some frankly stunning weather effects just this week, the jury’s still out as to whether or not Project CARS can match it in the dynamic weather stakes. For gameplay, however, the Slightly Mad Studios-developed racer is certain to fair much better, with its concise combination of real-world handling and unparalleled tuning functionality allowing gamers to tailor the experience in whatever way they see fit, creating their own optimum racing simulator.
While our time with Project CARS was brief – a singular track of a game that boasts over fifty circuits – it was more than enough to get a feel for just how accomplished a racing simulator it’s turning out to be. One thing’s for absolute certain: the gauntlet’s been thrown down and it looks like a head-to-head on the final stretch between that of DriveClub and Project CARS. It’ll undoubtedly to be a photo finish.
Slightly Mad Studios’ Project CARS is due for release later this year on PlayStation 4, Xbox One, and PC. Don’t forget to head down to the comments section below and give your thoughts on the upcoming racing simulator.
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