It’s quite a claim but if Wojciech Pazdur, Project Lead at The Farm 51, the development studio of PainKiller Hell & Damnation, is true to his word then you can look forward to the “biggest, baddest mofos you’ve ever seen in first person shooters” when the game launches in April.
In an exclusive interview with PlayStation Universe, Wojciech and Reinhard Pollice, the Producer at Nordic Games, publisher of Painkiller, talk in-depth about the fantasy horror shooter and highlight the big boss characters as one of their favourite design choices.
“First of all, even if you're fast and skilled and you know how to kill legions of demons, you should still be prepared for the big guys - and we are really talking about big here,” said Wojciech.
“Every boss has different weak points and fighting him will provide a huge challenge.. We wanted the boss fights to feel truly epic in Painkiller, and spiced them up with some puzzle elements. I personally love the design of bosses in Painkiller, they're probably the biggest, baddest mofos you’ve ever seen in first person shooters, and on top of that, who wouldn't like to kill the Grim Reaper himself?"
When Painkiller was released on PC last year, its graphics were praised by many and during the interview Wojciech talks about how they've managed to achieve its hellish look.
“The key to this great look lies in the general level of “licenced” insanity (By this I mean, the fact that you spend your time in Purgatory opens up a huge window of creativity so basically nothing is too insane), the character design and the variety of enemies and maps. You visit a ruined cemetery, then you move to an abandoned cathedral and suddenly you're pushed to a deserted opera house or a Victorian train station – and it all makes some twisted sense, as in Purgatory anything is possible.”
For the full interview click here.
Painkiller Hell & Damnation is due for release on PlayStation 3 and Xbox 360 on April 5, 2013.