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5 important clues you may have missed in the Silent Hills teaser

on 13 August 2014

The gaming community’s collective jaw is still firmly cemented to the floor by the manner in which famed Metal Gear Solid creator Hideo Kojima chose to unveil that both he and directorial bigwig Guillermo del Toro were working on a reboot of everyone’s favourite deliciously-depraved horror series, Silent Hill. Masked at the tail end of the interactive P.T. teaser that cropped up on Sony’s PlayStation Store following its press conference at this year’s Gamescom, the short reveal featured none other than The Walking Dead’s Norman Reedus traversing a deserted street, with flickered lights and a distinct windswept feel to proceedings.

And while the reveal was all too brief – totalling a mere two minutes - we were left with the unmistakable inkling that Kojima Productions could be onto something truly special. Ever since Resident Evil made the frankly perplexing decision to go down the low-kicking, boulder-punching route our insatiable urge for a classic survival horror game – where fear and desperation is commonplace – has gone unquenched. Hell, even Silent Hill’s last two console main entries were void of that spark that endeared us so richly in the first place; a spark that shone brightest with Silent Hill 2 some 13 years ago. Now, however, with such revered minds as Hideo Kojima and Guillermo del Toro at the helm that looks as if it’s set to change – Silent Hill may be coming back in its truest form to haunt gamers the world over once again.

So excited are we here at PlayStation Universe about Silent Hill’s potential resurgence that we’ve taken a dissection knife to the teaser, attempting to expose all the juicy details that may have been glanced over on first viewing.

Let’s see what we uncovered.

Instability of light

A big focal point of the game’s short reveal was undoubtedly its lighting, or more importantly the unreliable nature of it. The teaser begins with a flashlight permeating the darkened footholds of the path ahead before conceding its power to a vast street. Once the camera pans we lay witness to several street lights, each of which are flickering. The instability of light is a common theme amongst horror games as it’s an exploitable fear-inducing mechanism that delivers an authentic atmosphere. Make no mistake, Kojima-san and del Toro are acutely aware of this fact and will undoubtedly use light’s unreliability to their advantage – less is more and all that.

Continued overleaf...