Metal Gear Solid father Hideo Kojima has insisted that while his involvement with MGS: Rising may be limited, he won’t hesitate to say something if the developers decide to cross the line and go against the series’ fundamental principles.
Speaking with OPM UK, Kojima spoke of his hands-off approach to Rising, which is being handled by another, younger team within Kojima Productions.
As such, this marks the first major Metal Gear Solid title has been produced without any significant involvement from its creator.
“This time I’ve been really hands-off, letting it go on its own with the new team,” said Kojima.
“It’s not like I’m giving up complete control. It’s that point in the beginning – the core concept, finding that seed. So the concept came from the staff – they got the idea to use Raiden as the main character and to make it into an action game. Even the story: I try not to read it, because if I do then I’ll want to say something and get sucked back in again.”
“Very early on I set boundaries and I gave some feedback. If there’s something I feel crosses a line and goes against everything Metal Gear is, then I’ll say something. But as much as possible I try to preserve the boundary.”
Metal Gear Solid: Rising was originally unveiled at E3 2009, though little else has been shown since. However, the project is due to resurface at the Spike Video Game Awards in December. Rising will be released on PlayStation 3, PC and Xbox 360.