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Review Roundup: Gravity Rush

on 24 May 2012

Gravity Rush is, without a doubt, one of the PlayStation Vita’s prime offerings this year. Designed by Keiichiro Toyama, the original writer and director for Silent Hill, the game sees players through a mind-numbing experience rich with unique characters, fantastic presentation, and fun gameplay. But don’t take our word for it (or do), see what other publications think.

PlayStation Official Magazine UK [90/100]

“Kat is the perfect, charmingly reluctant heroine, and stylish, interactive cut-scenes reveal her to be endearing and smart-talking. Sharp characters and an utterly bonkers narrative combine with gorgeous visuals to create a wholly unique experience, and this is the thrilling and magical adventure that you and your Vita deserve.”

Game Informer [80/100]

“Kat's gravity-shifting powers are the star of the show in Gravity Rush, as the story struggles to maintain focus. Characters are constantly introduced and dismissed throughout the narrative, leaving you wondering who's important and who's disposable. Despite this, the upgrade system and gravity mechanic kept me engaged throughout the adventure.”

Joystiq [90/100]

“It's easy to forgive the things that Gravity Rush gets wrong because of the absolutely basic thing it gets spectacularly, brilliantly right: movement. You might have guessed already, but I found flying around wildly to be fun in itself.”

EGM [95/100]

“Gravity Rush isn't just the best game to grace the Vita-it's also one of the best games I've played in some time, no matter the system. In so many ways, it shines with a beauty that so many games can never achieve, and it's an experience you'll absolutely not want to miss.” 

Read the PSU review here.