The lead engine programmer on The Witcher 3: Wild Hunt has said that PlayStation 4 is a little trickier to develop for than the Xbox One.
Speaking during an interview with Eurogamer, Balazs Torok commented, "On the PS4 it’s very good to have the fast memory," adding, "everyone is really happy about that – but the problem is the game has to function on everything.
"No we are not holding it back," he added, "it’s just we are not at the stage right now to go in and optimise on each platform specifically. We want to make the game and the whole engine run on everything, with all the features and bells and whistles, and then just optimise, optimise, optimise.”
In regards to each console’s power however, Torok made it clear that Sony and Microsoft’s latest hardware are more or less on equal footing.
"I don’t see a major power difference. The memory is very different but I already said that before. Pure computation power, if you just measure that, there’s no major difference.
“The Xbox One is pretty easy to understand because not just the hardware is similar to the PC, but everything like the SDK, the API is really similar to what you would find on a PC. On PS4 this is a little bit more complicated, but I personally worked on PS3 before."
PS4 was released in the U.S. on November 15 and arrived in the U.K. and Europe today. Xbox One launched in both territories on November 22.