Thief has game reviewers divided on PS4's first major 2014 release. Some fell in love with Garrett the Master Thief's return to gaming, citing old-school stealth design and an atmospheric world as reasons to play Eidos Montreal's latest. Others seem to despise everything about it: confusing map, awkward combat, lackluster controls, and glitches galore.
I fall somewhere in between. For me, Thief was a good time--a fun, though flawed, romp through an incredibly detailed environment with plenty of opportunities for sneaking your own way. I couldn't stand the face-palm dialogue, and the narrative definitely could have gone to more interesting places, but Thief holds a unique space among modern stealth games. I gave it a 7.5 out of 10. If you're hungry for something new to play on PS4, I give it my tentative recommendation.
But don't trust my word for it! Tonight, at 11 pm CST, watch me start a second playthrough of Thief on the homepage of PSU.com and our official Twitch channel. Ask me any questions you have about the game. Was your pre-order worth it? Is this a game you need now, or after a price drop? What does combat look and feel like? Is the game really that visually stunning?
Just hit up PSU.com at 11 pm CST as I start a fresh playthrough on a custom difficulty. Heck, drop in early enough, and you can help me choose my specific difficulty parameters. As long as they total to 700 or more difficulty points. I want that trophy.
In the meantime, drop a comment below with some things you want to see and know so I can give you the scoop during my livestream later. Also, check out 13 tips for playing Thief--my best advice after reviewing the game, the things I wish I'd known when starting.