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The Phantom Pain may be 'too big for players to finish,' worries Hideo Kojima

6 March 2014

Hideo Kojima, the creator behind the forthcoming Metal Gear Solid V: The Phantom Pain, has admitted he’s worried the game may prove too big for some players to complete.

Speaking during an interview with IGN, the Kojima Productions boss commented, “The Phantom Pain has the risk that people won’t be able to finish the story as it will be more than 200x bigger than Ground Zeroes.”

Kojima-san fears that “players will start complaining that they can’t clear the game, [it’s] too big to clear.”

However, he wasn’t prepared to divulge just how much content is packed into Snake’s next adventure.

“I cannot disclose the amount of missions [in The Phantom Pain],” he said, “but we’ll have a lot of missions in there.”

Conversely, the upcoming Ground Zeroes has been criticized for being too short, clocking in at around two hours. However, Kojima-san observed: “It’s not about clearing the story, it’s not about clearing the mission. It’s about discovering new elements, new routes, new ways to play.”

Metal Gear Solid V: Ground Zeroes is scheduled for release on current and next-generation systems on March 18 in North America and March 20 in Europe. The Phantom Pain has yet to attract a release date.

Stay tuned to PSU.com for our full review later this month.


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