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Ubisoft confirms Watch Dogs' seamless multiplayer can be switched off

10 March 2014

Ubisoft has revealed that Watch Dogs’ invasive multiplayer option can be turned off if you don’t fancy the risk of unwanted guests attempting to pinch your cash.

The feature isn’t entirely all that dissimilar to Dark Souls’ online component, where gamers could invade each others’ adventure.

Fortunately, the open world hacking title doesn’t permanently leave its doors open for any old Tom, Dick or Harry to waltz into, as Ubisoft’s Danny Belanger explained to Polygon (via CVG).

“All the online activities are just part of the menu. They’re a choice. But if someone is not into that …. they can totally turn it off.”

“There’s also something important called the shield,” he went on. “If someone comes into your game, they can’t come in right after so you can’t be spammed in that way — unless you become aggressive and you start going into other people’s games,” he explained. “Then you really become available. But it’s just a player choice in the end.”

Watch Dogs is due out on current and next-generation systems on May 27, following a lengthy delay.


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