In an interview with Assassin’s Creed creator, Jade Raymond Hideo Kojima talks about the art of making videogames between eastern vs. western perspective. Among all other importance was the topic of violence in videogames; a subject that is highly talked about today with the increasing maturity of gamers and their demand of a more mature gaming experience.
Kojima gave credit to violence in videogames as he states that it only adds realism to a game that is focused on mature aspects such as combat:
“When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing.
If you don’t see the pain, you can’t understand what you’ve done, and you’ll pass through battles without taking responsibility for your actions. I don’t want to ignore that. I want players to think, even if it’s just a little, about what violence and war are.”
Those comments not only make sense of violence in videogames, but it also creates what could be described as an imaginative route to explaining violence in videogames, creating an immersive tone for a title.
In an industry where the average age of a gamer is growing, the content of videogames much reflect that and mere sweat droplets (ala SNES Mortal Kombat) just will not get the job done anymore.
However, how far can the violence go without it being seen as over-done?
Source: Develop Mag