With its PS4 and Xbox One space game, Adrift, developer Three One Zero plans to set ‘a new benchmark in VR gaming,’ with an ambitious goal to be ‘the must-buy VR experience’ for Project Morpheus and Oculus Rift when it launches in 2016.
Speaking with Red Bull, Three One Zero founder and former Microsoft employee Adam Orth, spoke about the team’s vision for the game, which will utilize Unreal Engine 3 to deliver a ‘quality’ four-hour virtual reality experience set in space.
"Adrift will be a premium VR experience on Oculus Rift, Morpheus and Valve’s Vive – as well as some upcoming unannounced VR platforms," he says. "Our goal is to be the must-buy VR experience on each of those platforms at launch."
Adrift has often been compared to space-based movie Gravity, but Orth says that his inspiration came from various mediums, including the film 2001: A Space Odyssey, Pink Floyd’s Wish You Were Here album and EA’s Mirror’s Edge.
"We call Adrift an FPX – First-Person eXperience – which to us means: three to four hour, high-quality, immersive, story-driven, non-violent experiences," he told Red Bull. "The FPX is the only game experience our studio Three One Zero is going to make and from what we are seeing with Gone Home, The Stanley Parable, The Vanishing of Ethan Carter, Firewatch, The Witness and Everyone’s Gone To The Rapture, people are ready for, and interested in something different, and we’re excited to give it to them."
Project Morpheus and Oculus Rift are due to launch in 2016.
To read the interview in full, check out Red Bull.