Uncharted 4: A Thief’s End‘s set pieces are likely to be smaller and more intimate than the bombastic nature of its predecessors, the game’s creative director has said.
Speaking during an interview with British newspaper The Sun, Neil Druckmann said Naughty Dog wanted to take a slightly different path with set pieces in Nathan Drake’s final adventure, instead taking a leaf out of The Last of Us’s book.
“The first three had this trajectory of going bigger and more badass – we didn’t want to continue that trajectory, we didn’t want to become a caricature of ourselves,” said Druckmann. “So we said, ok, set pieces are important, but how do you better tie set pieces with story so they come in at the right time to mirror some kind of personal conflict in the story?
“But also something we learned from the Last of Us is not all set pieces have to be big and explosive. Some of them can be small and intimate – and that lets us get much more interesting and introduce different pacing than in the previous Uncharted games.”
As reported previously, Druckmann also told the paper that it would be ‘very hard’ to do a sequel to Uncharted 4 with Drake, suggesting the fortune hunter will be killed off in the game.
Uncharted 4 is due out in late April having been delayed from its original release date of March 18. Set three years after the events of Uncharted 3: Drake’s Deception, the game sees Nate coming out of retirement to track down a legendary pirate’s treasure in a globe-trotting adventure that sees him reunited with his brother, Sam, and mentor Victor Sullivan.
In addition to the single-player campaign, Uncharted 4 also features a complete multiplayer suite that will run at 900p/60fps and include a host of new gameplay additions. In a first for the series, the game will receive single-player DLC later down the line, although Naughty Dog has admitted it has no idea what it’s going to do in regards to post-launch content yet.