Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios (SCE WWS), revealed that PlayStation VR may not have the same upgrade cycle as a traditional games console.
“In terms of tech, VR is just starting, consumer VR is just starting, and there are also areas where R&D is being done; the resolution gets better, the interface, all of these kinds of things,” said Yoshida-san, during a chat with The Verge.
“So even though we are approaching PS VR on PS4 like a console — meaning that anyone can buy it without any technical knowledge — because this field is so new, and advancements will be everywhere as we continue to work on R&D, I can not say that the PSVR will have the same kind of cycle as a traditional console.”
PlayStation VR is scheduled for release in October 2016 priced at $399/£349, putting it significantly cheaper than competing devices such as Oculus Rift and HTC Vive. Around 230 developers are currently working on the VR headset, with 50 titles due out before the end of the year.
Sony has already confirmed a number of titles will utilise the technology, including Ace Combat 7, Dreams, Gran Turismo Sport and Tekken 7. There’s also an exclusive Star Wars Battlefront title in the works for PS VR from DICE, though details are currently being kept under wraps.